I was just on the Nesaio and jumped into a system that had a Weapons Pre-Igniter floating in it. Because I had added Stealth Weapons on top of the default loadout, the floating augment was converted into scrap. After getting past my facepalm, I thought that we should be able to have some way of choosing what happens when our augmentation slots are full.
Either we should be able to choose which augmentation should be converted to scrap or we should be able to have that extra augmentation added to the cargo hold.
What do you think?
[Suggestion] Augmentations Can be Put in Cargo Hold
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Re: [Suggestion] Augmentations Can be Put in Cargo Hold
Agreed. Either option would be good. As it is I usually try to keep my ship with only two augments to leave room for that perfect third augment I happen to stumble across, which is a less-than-ideal situation.
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Re: [Suggestion] Augmentations Can be Put in Cargo Hold
I agree with this too, something like what we can do for crew.
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I have a very big help!
Post deleted and user banned.
Last edited by UltraMantis on Thu Dec 06, 2012 12:41 pm, edited 1 time in total.
Reason: spam removed by moderator
Reason: spam removed by moderator
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Re: [Suggestion] Augmentations Can be Put in Cargo Hold
On a serious note though, being able to store an augment would be a good idea, but I think it could be exploited.
For example (I haven't played the demo so I could be wrong) but if you had stealth weapons and weapons pre-igniter. If you also bought the long-range scanners and kept it in storage. Before you jump put it in your ship and check the route ahead and then switch it back out. You'd get the benefit of long range scanner without sacrificing your two weapon augments.
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Re: [Suggestion] Augmentations Can be Put in Cargo Hold
This board needs a report SPAM button. That user has 7 posts too many.
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Re: [Suggestion] Augmentations Can be Put in Cargo Hold
I believe it could be balanced out by having them physically represented in the ship. So if you're boarded, the boarders can destroy, or take things out of your hold. Conversely, you might have the opportunity to steal things out of an enemies cargo hold. Too many times have I scrapped a augment simply because the game would not let me remove one of my current ones.
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Re: [Suggestion] Augmentations Can be Put in Cargo Hold
I like the option of choosing what augment/item to discard if we have one too many. (lol, pushing forward this suggestion is really the only reason why I joined the forums)
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Re: [Suggestion] Augmentations Can be Put in Cargo Hold
Anyone know how much scrap an augment currently gets broken down into when you can't fit it?
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Re: [Suggestion] Augmentations Can be Put in Cargo Hold
Necrobump. There's really no reason these things can't go into cargo holds. Especially stasis pods!