New Build 0.12.7.8

General discussion about the game.
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Matthew
Site Admin
Posts: 965
Joined: Thu Apr 19, 2012 9:31 am

New Build 0.12.7.8

Postby Matthew » Sat Jul 07, 2012 5:45 am

Sorry about the longer gap between builds. The major addition of Save & Quit was previously unplanned and took a bit of extra time to get into the game.

Changelog v 0.12.6.8

Features:
-Save & Quit - Temporary save is available when quitting outside of combat/danger situations.
-Confirm prompt for jumping when player has crew on the enemy ship
-Three more music tracks
-Rock Alien Sector with many new events
-More random quest / distress / general events throughout the sectors

Tuning:
-More specific skill descriptions on mouseover in left crew boxes
-Biobeams charge time drastically reduced
-Lower requirements for the shield skill
-Boss systems / super power timings + strengths are tweaked

Bugs:
-Crewmember names will no longer repeat
-Double Augmentation dupe is fixed
-Hacking/ion effects should properly disappear after all events now
-Game should suspend when minimized, saving your CPU and help with minimize related crashes as well
-You can now correctly dismiss crewmembers that are currently on another ship
-Simultaneously fired weapons will correctly update the crew weapon skill
-Crew (player or enemy) should no longer take bad orders from boarder drones
-Should no longer be able to die mid-jump, which resulted in your explosion after the next event
-Fixed: Teleport button would sometimes activate/deactivate in the wrong situations
-"Misses" where projectiles hit the wrong room should theoretically no longer happen
-Event where you choose which alien to attack should function now
-Numerous small event scripting / text errors
Matthew Davis, Subset Games Developer - If you're looking for tech support, you'll get help faster emailing directly, contact info here
Enguerrand
Posts: 1
Joined: Sat Jul 07, 2012 8:36 am

Re: New Build 0.12.7.8

Postby Enguerrand » Sat Jul 07, 2012 8:38 am

Wow, Save&Quit option, that's great ! I'm looking forward to playing it and thanks for hearing us.
reverend
Posts: 30
Joined: Sat Jun 16, 2012 5:30 pm

Re: New Build 0.12.7.8

Postby reverend » Sat Jul 07, 2012 8:49 am

Fantastic news, thank you!
iamdanthemanstan
Posts: 8
Joined: Sat Jun 16, 2012 8:41 am

Re: New Build 0.12.7.8

Postby iamdanthemanstan » Sat Jul 07, 2012 8:50 am

Ah, Save&Quit I'm so happy I can finally start a game without planning out my next two hours.
Dahn
Posts: 36
Joined: Fri Apr 20, 2012 4:22 pm

Re: New Build 0.12.7.8

Postby Dahn » Sat Jul 07, 2012 9:24 am

Awesome, thank you so much for the save & quit!
The other fixes are great as well, but the appreciation for the unplanned Save & Quit, and that you did anyway, is huge! Thank you again! :D
Maze1125
Posts: 144
Joined: Sun May 20, 2012 12:09 pm

Re: New Build 0.12.7.8

Postby Maze1125 » Sat Jul 07, 2012 12:58 pm

Save and Quit? That's brilliant! Thanks for adding it!
karnisov
Posts: 10
Joined: Mon Jun 18, 2012 2:03 am

Re: New Build 0.12.7.8

Postby karnisov » Sat Jul 07, 2012 4:16 pm

Hooray for Save & Quit! Now its a truly brilliant game instead of just being clever. lol.
Paul
Posts: 71
Joined: Wed May 09, 2012 2:51 pm
Location: South West UK

Re: New Build 0.12.7.8

Postby Paul » Sat Jul 07, 2012 4:51 pm

Save and quit just made my day! Thanks! Also, Much kudos for listening to the public!
veryalien
Posts: 23
Joined: Fri Apr 20, 2012 2:45 pm

Re: New Build 0.12.7.8

Postby veryalien » Sat Jul 07, 2012 5:16 pm

Excellent job. Finally save & quit, and weapons aren't so hard to come by.

Keep it up.
tcolberg
Posts: 9
Joined: Mon Jun 18, 2012 1:12 am

Re: New Build 0.12.7.8

Postby tcolberg » Sat Jul 07, 2012 9:26 pm

So happy about the save & quit! I'm sure my SO will appreciate it as well!

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