A suggestion that I have it to change the engine hack to an FTL hack. It still forces you to fight them, but doesn't disable dodge.
I have had some very rough battles (usually early on) with a ship disabling my engines, thus removing my dodge. and then having missiles as weapons...
It is horrible combination...
An FTL lock out would let you still dodge those missiles. (I think I even had one happen in an asteroid field)
[Suggestion] Engine hack change to FTL hack
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[Suggestion] Engine hack change to FTL hack
Weapons Officer "Aww do we really NEED 02 and Medbay? I want more weapon power"
Shields and Engine Officers "Yeah we want more power!"
Pilot (aka Captain) "Will you babies get back to work!"
Shields and Engine Officers "Yeah we want more power!"
Pilot (aka Captain) "Will you babies get back to work!"
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Re: [Suggestion] Engine hack change to FTL hack
I think this is intended.
Do you also want a "super, super easy" mode?
Do you also want a "super, super easy" mode?
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Re: [Suggestion] Engine hack change to FTL hack
emlazz wrote:I think this is intended.
Do you also want a "super, super easy" mode?
Well I'm not saying it shouldn't be hard... but missiles bypass shields. And engine hacking takes the dodge totally offline.
So missiles are auto-hit.. maybe just a reduction of engines dodge by half and NO FTL...
Weapons Officer "Aww do we really NEED 02 and Medbay? I want more weapon power"
Shields and Engine Officers "Yeah we want more power!"
Pilot (aka Captain) "Will you babies get back to work!"
Shields and Engine Officers "Yeah we want more power!"
Pilot (aka Captain) "Will you babies get back to work!"
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Re: [Suggestion] Engine hack change to FTL hack
It's a fair concern (especially if we try and make dodge-based ships more viable), but at least when engines are off its more clear to the user WHY they can't jump. Maybe just some big warning that says JAMMED or something. Dunno, we'll think about it.
If you're having hull problems, I feel bad for you son. I've got 99 problems but a breach ain't one.