Steamworks: Steam Cloud

General discussion about the game.
Stelly
Posts: 82
Joined: Fri Apr 20, 2012 11:37 am

Steamworks: Steam Cloud

Postby Stelly » Fri Apr 27, 2012 12:52 pm

Hi Guys,

This is something that I would love to see implemented, Steam Cloud for saving your saved games, I play on my laptop and desktop having the games automatically sync between computers without having to think about it is a great feature :D

Stelly
Chief
Posts: 22
Joined: Fri Apr 20, 2012 1:31 pm
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Re: Steamworks: Steam Cloud

Postby Chief » Fri Apr 27, 2012 3:29 pm

This is surprisingly useful for the few games that can run on my rig and laptop. However, I'm unaware of the cost of implementing this. Valve may demand an arm and a leg for this feature.
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Snake Plissken
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Re: Steamworks: Steam Cloud

Postby Snake Plissken » Fri Apr 27, 2012 3:59 pm

But its a roguelike game. There is no saving.
Warbird
Posts: 223
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Location: Alabama

Re: Steamworks: Steam Cloud

Postby Warbird » Fri Apr 27, 2012 7:10 pm

Snake Plissken wrote:But its a roguelike game. There is no saving.


That's a damned good point. Unless the game's scope is to last far longer than the 30 minute demo, then there might be an argument for it.
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Snake Plissken
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Re: Steamworks: Steam Cloud

Postby Snake Plissken » Fri Apr 27, 2012 7:21 pm

I would like to see longer games so i would agree that saving would be needed in that case.
timmyisme22
Posts: 4
Joined: Fri Apr 20, 2012 6:56 pm

Re: Steamworks: Steam Cloud

Postby timmyisme22 » Fri Apr 27, 2012 9:42 pm

Do the classic save when exiting. That or save every 2 or 3 main region jumps.
CanadianWolvie
Posts: 40
Joined: Fri Apr 20, 2012 5:00 pm

Re: Steamworks: Steam Cloud

Postby CanadianWolvie » Sun Apr 29, 2012 6:25 am

Saves are important, like anything I am using that can be interrupted, I like to be able to return to it at a later time once I can give it my full attention again - if it lasts longer than a couple minutes, lack of a save anywhere and reload later system is very notable because IRL doesn't give a crap about me reaching the appropriate save point.

Steam Cloud I am not so sure about, that would be a deal that would have to be worked out with Valve / Steam, so depending on what it costs, it may not be worth it. I haven't found a whole lot of games that use it but that may just be because I don't look for it.
Warbird
Posts: 223
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Location: Alabama

Re: Steamworks: Steam Cloud

Postby Warbird » Sun Apr 29, 2012 6:27 am

Those are good points, but I maintain that this is a rougelike(like). Saving is pretty unusual overall. I know games like Dorf Fort and Dungeons of Dredmor use saves, but if the scope of the game is anywhere near the length of the demo in time commitment, then there's really no cause for it, at least not for Cloud integration at launch.
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chanman
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Joined: Sat Apr 21, 2012 9:04 am

Re: Steamworks: Steam Cloud

Postby chanman » Sun Apr 29, 2012 6:49 am

Seeing as how the only pertinent info to save are:

Kestrel's health, configuration, weapons, crew, crew names, crew health, resources, and current Zone, there's actually not all that much data to save. If they really wanted to, they could possibly even implement it as a save code like an old NES cartridge that determines the player's game progress and equipment.
soratidus999
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Re: Steamworks: Steam Cloud

Postby soratidus999 » Sun Apr 29, 2012 12:32 pm

im all up for a kind of quicksave

games ive played in the past had specific save points, but if you werent at one of them you could quicksave, which exited the game

exactly like a pause button
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