New Build Online - 0.12.6.6

General discussion about the game.
benprunty
Site Admin
Posts: 22
Joined: Fri May 04, 2012 5:16 am

Re: New Build Online - 0.12.6.6

Postby benprunty » Fri Jun 22, 2012 5:28 pm

Also, the bio-beam sounds so deviously awesome. I can't wait to find it.
I made the music for FTL! :D
@benprunty
http://benprunty.com/
Awesome free album - http://benprunty.bandcamp.com/
Pettingson
Posts: 3
Joined: Fri Apr 20, 2012 7:40 pm

Re: New Build Online - 0.12.6.6

Postby Pettingson » Fri Jun 22, 2012 6:57 pm

Wow, the first time i started this new build i had an awsome moment. Cuz when the music goes "DUNN dun dun" the first time, i marked the menu texts and thought it was an effect where the music does different sounds as i mark them.

But then when i was like WOA :O I tried again and i noticed it was just a fluke! But it was cool though ^^

Loving the musicscore Ben! :D So Fitting, and so... FTL!
Darthcaboose
Posts: 109
Joined: Fri Apr 20, 2012 2:14 pm

Re: New Build Online - 0.12.6.6

Postby Darthcaboose » Fri Jun 22, 2012 8:56 pm

Yay, great news!

Oooh, is the original FTL track also dynamic? I want to hear what Ben's done with that...
OrangeBottle
Posts: 67
Joined: Sat Apr 21, 2012 5:55 am

Re: New Build Online - 0.12.6.6

Postby OrangeBottle » Fri Jun 22, 2012 11:41 pm

-Gave mantis some engi crew


Wasn't that one of the mantis's quirks? That they were meant to be weak against fire? Doesn't this sort of throw that out the window?

Edit: Unless you mean the unlockable mantis ship, in which case, it's fine.
Justin
Site Admin
Posts: 265
Joined: Thu Apr 19, 2012 9:52 am

Re: New Build Online - 0.12.6.6

Postby Justin » Sat Jun 23, 2012 1:56 am

Darthcaboose wrote:Oooh, is the original FTL track also dynamic? I want to hear what Ben's done with that...

There's a newer, more "dynamic" version of that song which will go in the next build. The current one is a bit outdated.

EDIT: assuming we're talking about the same one, lol.
If you're having hull problems, I feel bad for you son. I've got 99 problems but a breach ain't one.
tcolberg
Posts: 9
Joined: Mon Jun 18, 2012 1:12 am

Re: New Build Online - 0.12.6.6

Postby tcolberg » Sat Jun 23, 2012 2:57 am

Two issues:

The slugs disabled my weapons and I jumped away during the fight. My weapons did not work properly after that. They would not fire though they appeared as if they would charge. They did not take any system power. I had to switch to other weapons that were in my cargo bay.

Also, the game will stop working for me after having it minimized for even short periods of time (say, 5 minutes). When trying to maximize the game, the graphics will not appear, though I can hear the music in the background and the sounds of buttons being moused over. I end up having to force quitting the game. I'm currently using fullscreen-stretch, but this has happened in the other two display modes as well. My GPU is an Intel HD 3000 (Sandybridge).
Justin
Site Admin
Posts: 265
Joined: Thu Apr 19, 2012 9:52 am

Re: New Build Online - 0.12.6.6

Postby Justin » Sat Jun 23, 2012 5:39 am

Can you post that visual bug on getsatsifaction? The bug concerning weapons will be fixed soon.
If you're having hull problems, I feel bad for you son. I've got 99 problems but a breach ain't one.
tcolberg
Posts: 9
Joined: Mon Jun 18, 2012 1:12 am

Re: New Build Online - 0.12.6.6

Postby tcolberg » Sat Jun 23, 2012 4:17 pm

I will post the visual issue to GetSatisfaction! Thanks Justin!
kylarus
Posts: 12
Joined: Sun May 06, 2012 2:24 am

Re: New Build Online - 0.12.6.6

Postby kylarus » Sun Jun 24, 2012 10:37 am

Woohoo! Updates! You guys are going at an amazing pace, keep it up.
rchelicopters36
Posts: 3
Joined: Wed Jun 27, 2012 6:19 am

Re: New Build Online - 0.12.6.6

Postby rchelicopters36 » Wed Jun 27, 2012 6:41 am

-Crewmember skill popout when hovering the mouse of their portrait
-These weapons/drones will now be available to the player, though RARE:
thank you!




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