New Build Online - 0.12.6.6

General discussion about the game.
Justin
Site Admin
Posts: 265
Joined: Thu Apr 19, 2012 9:52 am

New Build Online - 0.12.6.6

Postby Justin » Fri Jun 22, 2012 10:32 am

Check your libraries, there's a new build online! If you thought the game was too hard you may want to stay out of the new Slug Nebulae...

Warning: It's a bigger update so it may take a little longer to download.


Changelog v. 0.12.6.6

Features:
-Two more dynamic music tracks from Mr. Ben Prunty!
-New Slug sectors and events
-New unlockable player ship
-Crewmember skill popout when hovering the mouse of their portrait
-These weapons/drones will now be available to the player, though RARE:
-Glaive Beam (incredibly powerful beam weapon)
-Bio-beam (beam that focuses on killing crew)
-Anti-Ship Drone Mk II
-Boarder Drone

Tuning:
-Cloaking: +60% to base evasion while cloaked, no longer free 100% dodge
-Crew skills now have two stages of mastery
-Events warn the player if buying a crewmember will make them over capacity
-New crewmember is clearly marked when being forced to dismiss crew
-AI should no longer send Engi/Zoltans as boarding parties unless no one else is available
-Zoltans have slightly more health
-AI will give more priority to O2 system repairs when low on oxygen.
-The Boss has been tuned with slightly different timings, strengths, etc.
-Close button on Sector Screen
-Better rewards for capturing a slaver ship alive
-More blue choices for Long-Ranged Sensors
-Lowered enemy missile counts
-Gave mantis some engi crew
-Breach missile cooldown increased
-Tweaked skill leveling requirements


Bug Fixes:
-Crash Fix: Switching out weapons after combat could still cause crashes
-Crash Fix: Teleporting back from the boss could sometimes result in a crash
-Crash Fix: Extremely rare boarding movement based crash
-Possible fix to some rendering / flickering issues
-Boss won't run away at 4 health anymore
-Drones should properly heal in the drone room if damaged
-Anti-Personnel drone will not 'lock onto' full rooms and stay stuck... and he won't move when not powered
-Blast doors were not functioning correctly, their initial health was still too low
-Boss spawning has been fixed, it will always start in the proper position
-Fixed: Super shields (on the Boss) would not block beams if shields were down
-Waiting when out of fuel now functions in the final sector
-Fixed: Doors would sometimes get stuck and stay open when drones deactivated
-Fixed: Teleporter would cease functioning if enemy ship was destroyed (or escaped) mid-teleport
-Fixed: Teleporter command would be removed by weapon activation
-Crew Roster will correctly clear if you die while crew on boarding the enemy
-Survivor/Madman will always be a male
-Door art will reflect the correct level of doors
-Text line length reduced to keep text in the event box
-Smaller cap on shortened crew names to keep them in their boxes
-The Osprey's engine animation works
-Boss Drones will power down after boss destruction (instead of continuing to fight)
-Fixed: Crew skill bars in stores could be infinitely long
-Fixed: Double close required when dismissing excess cremembers
-Fixed: Tutorial UI overlaps and Tutorial freeze state if you kill all the crew of the pirate
-More event typos, etc.
If you're having hull problems, I feel bad for you son. I've got 99 problems but a breach ain't one.
iamdanthemanstan
Posts: 8
Joined: Sat Jun 16, 2012 8:41 am

Re: New Build Online - 0.12.6.6

Postby iamdanthemanstan » Fri Jun 22, 2012 10:44 am

I'm not sure if most people here notice, but since I'm also living in China I've noticed that you guys are pushing updates on Friday and Saturday nights, impressive.
Wanderduene
Posts: 10
Joined: Fri Apr 20, 2012 2:49 pm
Location: Germany

Re: New Build Online - 0.12.6.6

Postby Wanderduene » Fri Jun 22, 2012 10:48 am

Yay! Can't wait to test the new build :D

Thank you!
killercow
Posts: 2
Joined: Wed Jun 13, 2012 3:56 pm

Re: New Build Online - 0.12.6.6

Postby killercow » Fri Jun 22, 2012 11:12 am

yes the "original" ftl track is back! Keep up the good work : )
BIGGS43
Posts: 4
Joined: Mon Jun 18, 2012 4:53 pm

Re: New Build Online - 0.12.6.6

Postby BIGGS43 » Fri Jun 22, 2012 11:29 am

The soundtrack! Oh my god the soundtrack. I can't wait to get hold of the download!
Justin
Site Admin
Posts: 265
Joined: Thu Apr 19, 2012 9:52 am

Re: New Build Online - 0.12.6.6

Postby Justin » Fri Jun 22, 2012 11:30 am

BIGGS43 wrote:The soundtrack! Oh my god the soundtrack. I can't wait to get hold of the download!

I know. I love the new song. He's getting better at this dynamic music track thing.
If you're having hull problems, I feel bad for you son. I've got 99 problems but a breach ain't one.
dnblumberg
Posts: 11
Joined: Wed Jun 13, 2012 12:14 pm

A suggestion concerning numbers

Postby dnblumberg » Fri Jun 22, 2012 12:08 pm

So I try to name my Engi Crewmember 5 of 7 ... can't do it the name won't take numbers in it? Can that be fixed?
reverend
Posts: 30
Joined: Sat Jun 16, 2012 5:30 pm

Re: New Build Online - 0.12.6.6

Postby reverend » Fri Jun 22, 2012 12:09 pm

Nice! The mouseover tooltip should prove quite useful! Can't wait to see the new sectors and new unlockable. :)
looptop
Posts: 9
Joined: Fri Apr 20, 2012 11:41 am

Re: New Build Online - 0.12.6.6

Postby looptop » Fri Jun 22, 2012 12:58 pm

Looking forward to trying it!
Limiate
Posts: 7
Joined: Fri Apr 20, 2012 12:37 pm

Re: New Build Online - 0.12.6.6

Postby Limiate » Fri Jun 22, 2012 1:26 pm

Seriously? I feel like it's Christmas morning. HERE I COME SLUGS! :D

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