I was attacked by a scout in sector 6 with 3 bars of shields and was told immediately it was trying to jump away. I sent my two mantis over to kill the engines, then the shields, then attack the weapons,which all took a while as there was no air on board. After I had almost damaged the shields the ship jumps away with my two guys onboard. After that the game was over (mostly because the next battle with a 4 shield cruiser went horribly wrong with no boarders.
Is is possible for unmanned scouts to repair damage? If so I might have missed that it repaired the system. Otherwise, if a system is red, then it shoudn't be functional at all and the ship shouldn't have jumped away. Is this a bug or working as intended?
BTW, thanks for the game, its pretty awesome!
Scout Jumped with Disabled Engines
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Re: Scout Jumped with Disabled Engines
yes drone scouts have a slow repair over time for all their systems
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Re: Scout Jumped with Disabled Engines
I had a ship jump away with red cockpit.. while my boarders were on their ship...
in the cockpit.. fighting the last living crew member...
I don't see how that is possible!
in the cockpit.. fighting the last living crew member...
I don't see how that is possible!
Weapons Officer "Aww do we really NEED 02 and Medbay? I want more weapon power"
Shields and Engine Officers "Yeah we want more power!"
Pilot (aka Captain) "Will you babies get back to work!"
Shields and Engine Officers "Yeah we want more power!"
Pilot (aka Captain) "Will you babies get back to work!"
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- Joined: Thu Apr 26, 2012 2:06 am
Re: Scout Jumped with Disabled Engines
DocGratis wrote:I had a ship jump away with red cockpit.. while my boarders were on their ship...
in the cockpit.. fighting the last living crew member...
I don't see how that is possible!
I think Justin said that the cockpit or pilot isn't necessary for jumping away. Only the engine matters for enemies.
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- Joined: Mon Jun 18, 2012 1:48 pm
Re: Scout Jumped with Disabled Engines
Gorlom wrote:DocGratis wrote:I had a ship jump away with red cockpit.. while my boarders were on their ship...
in the cockpit.. fighting the last living crew member...
I don't see how that is possible!
I think Justin said that the cockpit or pilot isn't necessary for jumping away. Only the engine matters for enemies.
Is that certain? I should change the way I disable ships then...
Cockpits are easier cause they are always 2x1 rooms so I can have two boarders in there in relative safety..
Are both Cockpits and engines need for enemies to dodge? or should I just ignore cockpits?
Weapons Officer "Aww do we really NEED 02 and Medbay? I want more weapon power"
Shields and Engine Officers "Yeah we want more power!"
Pilot (aka Captain) "Will you babies get back to work!"
Shields and Engine Officers "Yeah we want more power!"
Pilot (aka Captain) "Will you babies get back to work!"