Hard to use near the end level, but nearish the beginning?
Bwahahaha
The fire beam is so much fun :D
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The fire beam is so much fun :D
Last edited by cyrilthefish on Mon Jun 18, 2012 10:14 pm, edited 2 times in total.
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Re: The fire beam is so much fun :D
Yeah I really liked the fire bomb, it's pretty great to take out a single system and kill anyone working on it
You can knock yourself out for all I care
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Re: The fire beam is so much fun :D
Does the firebeam allow for massive salvage then?
<--- seem appropriate to a discussion about firebeams
<--- seem appropriate to a discussion about firebeams
Weapons Officer "Aww do we really NEED 02 and Medbay? I want more weapon power"
Shields and Engine Officers "Yeah we want more power!"
Pilot (aka Captain) "Will you babies get back to work!"
Shields and Engine Officers "Yeah we want more power!"
Pilot (aka Captain) "Will you babies get back to work!"
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Re: The fire beam is so much fun :D
DocGratis wrote:Does the firebeam allow for massive salvage then?
<--- seem appropriate to a discussion about firebeams
If you kill everyone with the fire yes, but it can go crazy and blow up everything from the inside, more evil maybe, it's hard to say if that will give you more or less scrap than normal
You can knock yourself out for all I care
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Re: The fire beam is so much fun :D
haha nice setup
1. knock out the shields
2. start a horrifying number of fires
3. ???
4. profit!!
it seems a little unfair that NPC ships can't vent to space to extinguish fires
I guess that would require a good amount of work on the AI to keep them from asphyxiating or trapping their crew
1. knock out the shields
2. start a horrifying number of fires
3. ???
4. profit!!
it seems a little unfair that NPC ships can't vent to space to extinguish fires
I guess that would require a good amount of work on the AI to keep them from asphyxiating or trapping their crew
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Re: The fire beam is so much fun :D
temporal wrote:haha nice setup
1. knock out the shields
2. start a horrifying number of fires
3. ???
4. profit!!
it seems a little unfair that NPC ships can't vent to space to extinguish fires
I guess that would require a good amount of work on the AI to keep them from asphyxiating or trapping their crew
I think it'd be pretty funny to see for that little while before they fixed it, but then they'd have to make the doors jam to make it fair, so suddenly you'd have to force your crew to hold their breath and fix the door or something like that. Can't hinder the npc's and let the players walk away scot free
You can knock yourself out for all I care
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Re: The fire beam is so much fun :D
Be interesting to see if NPC ships get given outer doors so they can vent a crazy amount of fires.
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Re: The fire beam is so much fun :D
had one game where i had 2 blast lasers mk2, and 2 fire beams. it was way too much fun, i was raking in maximal scrap for every encounter. the end boss destroyed me though. guess if you are lucky enough to get that, you have to save weapons for the end.
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Re: The fire beam is so much fun :D
I personally love the Ion Bomb. Useful against 99% of your foes. The 1% is a big exception, though.
Still, 4 Ion damage for 1 power and 1 missile is a pretty decent deal. It and the Burst Laser II (3 shots for 2 power on a decent cooldown? Yes please. Best game I played I had three of them. It was awesome swarming something with 9 shots).
Still, 4 Ion damage for 1 power and 1 missile is a pretty decent deal. It and the Burst Laser II (3 shots for 2 power on a decent cooldown? Yes please. Best game I played I had three of them. It was awesome swarming something with 9 shots).
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Re: The fire beam is so much fun :D
I think I've seen external doors on a couple of NPC ships. Lord knows the end boss could have used some venting.
*SPOILER*
Especially once it has no need for crew
http://imageshack.us/f/207/20120617113317.png/
*SPOILER*
Especially once it has no need for crew
http://imageshack.us/f/207/20120617113317.png/