Manually shut a door

General discussion about the game.
Techercizer
Posts: 45
Joined: Sat Sep 15, 2012 6:02 pm

Re: Manually shut a door

Postby Techercizer » Sun Sep 16, 2012 6:16 am

It's pretty simple: if you have fires in your door control, don't leave doors into space open. You can upgrade your door subsystem to get some redundancy and buffer yourself from fires and damage, but if you're venting atmosphere into space and you happen to take a hit to the door control, you're just going to have a bad time; you took a risk when you opened the airlocks, and it's coming back to bite you.

Just never open your medbay bulkheads for any reason, and next time your doors go down, you can use it as a safe zone from which to reclaim your ship if your Life Support is working. If your Life Support is down, your door control is shot, and you've opened major sections of your ship to hard vacuum... I think we can both agree you're boned.
ShadowDragon8685
Posts: 75
Joined: Sun Sep 16, 2012 3:45 am

Re: Manually shut a door

Postby ShadowDragon8685 » Sun Sep 16, 2012 6:26 am

There should definitely be a manual door override. The doors themselves don't go down if the "door system" goes down, because the crew is capable of moving about the ship!

(No, I don't know why you need an entire two square-room just to control the ship's doors, which frankly should be controllable with a few lines of computer code in the cockpit. Of course, the same should be said for needing sensors to see the inside of your own ship - are CCTV cameras LosTech?)

That said, perhaps shutting a door which has been locked open should take some time - the crewmember will need to prise off an access panel and override the remote control circuitry. In battle, this is likely to kill you - but once the battle is over, not so much. You should have plenty of time to manually actuate the doors and run back to medbay, assuming medbay isn't also decompressed. (Of course, all you REALLY need to close is the airlock itself, or a door leading TO the airlock.)

And if you can make it to a store, they should definitely repair your subsystems gratis - or at least shut the bloody doors for you.

Might I suggest a compromise, then: allow manual crew interaction with doors, and have the purpose of a door system be to interfere with invaders, like it kind of already is. If your door system goes down, every door locks in the position is was in automatically, meaning that if all the doors were already shut, your crewmembers need to manually open doors in combat, which could be disastrous - and also give you an incentive to open doors beforehand, to ensure that your repair crew always has a route to the doors system. (and potentially giving invaders a route to your repair crew.)

Or you could switch off door locks altogether, allowing the doors to open and close automatically for everyone, invaders included, but ensuring you don't get stuck with a decompressed ship, since they'll automatically shut. (Also letting your crunchy crewmembers run for the medbay while you bring your mantises and rockmen up to dispense some old-fashioned pummeling.)
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Gorlom
Posts: 519
Joined: Thu Apr 26, 2012 2:06 am

Re: Manually shut a door

Postby Gorlom » Sun Sep 16, 2012 6:29 am

Techercizer wrote:It's pretty simple: if you have fires in your door control, don't leave doors into space open. You can upgrade your door subsystem to get some redundancy and buffer yourself from fires and damage, but if you're venting atmosphere into space and you happen to take a hit to the door control, you're just going to have a bad time; you took a risk when you opened the airlocks, and it's coming back to bite you.

Just never open your medbay bulkheads for any reason, and next time your doors go down, you can use it as a safe zone from which to reclaim your ship if your Life Support is working. If your Life Support is down, your door control is shot, and you've opened major sections of your ship to hard vacuum... I think we can both agree you're boned.

If your door control is on fire there is an alternative to opening the bulkhead doors into space... Just turn off the O2 system and let the fire starve itself.
Techercizer
Posts: 45
Joined: Sat Sep 15, 2012 6:02 pm

Re: Manually shut a door

Postby Techercizer » Sun Sep 16, 2012 6:36 am

Gorlom wrote:
Techercizer wrote:It's pretty simple: if you have fires in your door control, don't leave doors into space open. You can upgrade your door subsystem to get some redundancy and buffer yourself from fires and damage, but if you're venting atmosphere into space and you happen to take a hit to the door control, you're just going to have a bad time; you took a risk when you opened the airlocks, and it's coming back to bite you.

Just never open your medbay bulkheads for any reason, and next time your doors go down, you can use it as a safe zone from which to reclaim your ship if your Life Support is working. If your Life Support is down, your door control is shot, and you've opened major sections of your ship to hard vacuum... I think we can both agree you're boned.

If your door control is on fire there is an alternative to opening the bulkhead doors into space... Just turn off the O2 system and let the fire starve itself.

Yep. Or throw some of them blue-shirts into it with your medbay standing by.
Dirka
Posts: 135
Joined: Tue Apr 16, 2013 11:44 am

Re: Manually shut a door

Postby Dirka » Thu Jul 31, 2014 2:18 pm

I agree that manual operation of airlocks would cheapen the game quite a bit. Like many failure modes, asphyxiation from broken doors is not something that *just happens* in the game, but either the result of player mistakes or extremely bad luck. In the former case, the solution is careful crew management and attention when venting the ship. In the latter case, the solution is a healthy dose of lulz, accompanied by cursing the game. ;)
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Kieve
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Re: Manually shut a door

Postby Kieve » Sun Aug 03, 2014 4:20 am

And speaking of shut doors, I'm closing up this topic - mostly due to age, but lately it seems to attract spammers advertising garage doors (surprise surprise).
So yeah - discussion of door functions aboard a ship are more than welcome. Spammers however, can take a hike.

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