Re: saving in FTL
Posted: Mon Jun 18, 2012 5:15 am
VladePsyker wrote:Lestibournes wrote:I want to be able to pause my game and get back to it on another date.
I'm trying to show people that there is no real difference between the pause mechanic that is already implemented in the game and "save on exit", except that "save on exit" enables what everyone else has already mentioned - the ability to walk away without losing progress when you run out of time, real life calls you away, your laptop runs out of power, or whatever other real-world scenarios might afflict people who don't have hours of uninterrupted play every day.
I haven't had the privilege of playing FTL yet as I missed the OnLive demo and don't have beta access (Humble Indie Bundle 5 gift code to whoever gives me a beta key!), but from playing other arcade games I can say that if I'm having a good run it could be extremely frustrating to have to lose all my progress and start over.