saving in FTL

General discussion about the game.
AJTilley
Posts: 37
Joined: Fri Apr 20, 2012 1:02 pm

saving in FTL

Postby AJTilley » Thu Jun 14, 2012 12:06 pm

Hi, i played the game in my lunch for 10 minutes, and i couldnt see anyway to save the game (or was i being thick?_, will a save feature be included in the game in any way on release or will it be aimed at one off play throughs?

Just curious :)
Stelly
Posts: 82
Joined: Fri Apr 20, 2012 11:37 am

Re: saving in FTL

Postby Stelly » Thu Jun 14, 2012 12:13 pm

Since FTL is a rogue like game I dont see this happening :)

Stelly
AJTilley
Posts: 37
Joined: Fri Apr 20, 2012 1:02 pm

Re: saving in FTL

Postby AJTilley » Thu Jun 14, 2012 12:16 pm

Fair enough, a minor pity as i would love to play the game for 10-20 minutes on my lunch, but no matter.
Stelly
Posts: 82
Joined: Fri Apr 20, 2012 11:37 am

Re: saving in FTL

Postby Stelly » Thu Jun 14, 2012 12:20 pm

AJTilley wrote:Fair enough, a minor pity as i would love to play the game for 10-20 minutes on my lunch, but no matter.


Just to what I'm doing and make sure you back is to the wall, and no one can see your screen ;)

Stelly
Elexorne
Posts: 6
Joined: Sun Apr 29, 2012 6:21 am

Re: saving in FTL

Postby Elexorne » Thu Jun 14, 2012 1:50 pm

We need a "Panic button" to hide fast a game window from a view :P
Wintersong
Posts: 15
Joined: Tue May 01, 2012 11:38 am

Re: saving in FTL

Postby Wintersong » Thu Jun 14, 2012 4:26 pm

Stelly wrote:Since FTL is a rogue like game I dont see this happening :)

Stelly

In ARPGs you can only save on exit and I'm not sure why FTL cannot use a similar system. Maybe it's not a must have feature but a single save slot for the last game that you play doesn't seem too much or out of place. Said from an ignorant point of view, of course. Never played a roguelike so not sure about the usual length of the games and such.
Warbird
Posts: 223
Joined: Mon Apr 23, 2012 12:23 am

Re: saving in FTL

Postby Warbird » Thu Jun 14, 2012 4:50 pm

Elexorne wrote:We need a "Panic button" to hide fast a game window from a view :P


Windows key + M my good man.
Image
veryalien
Posts: 23
Joined: Fri Apr 20, 2012 2:45 pm

Re: saving in FTL

Postby veryalien » Thu Jun 14, 2012 4:54 pm

The developers said no to saving. I wouldn't mind a "quit" and "continue" option at least.
Lestibournes
Posts: 67
Joined: Wed Jun 06, 2012 7:02 pm

Re: saving in FTL

Postby Lestibournes » Thu Jun 14, 2012 6:21 pm

I sure hope they let us quit and continue. There should be no difference between that and just pausing the game while AFK, except I can turn off my computer without losing progress, or turn off the game to get better performance on a laggy flash video, etc.
Maze1125
Posts: 144
Joined: Sun May 20, 2012 12:09 pm

Re: saving in FTL

Postby Maze1125 » Thu Jun 14, 2012 8:09 pm

Stelly wrote:Since FTL is a rogue like game I dont see this happening :)

Stelly


Every Rogue-like I've played has the option to save-on-exit.
Life is often unpredictable, I see no reason we should have to abandon a playthrough completely if we're forced to close the game unexpectedly.