Paul wrote:VladePsyker wrote:Here's an example
Your local council wants to build an arch over a road for atheistic value.
50'000 people can vote on it
1'300 voted for it
700 voted against it
the other 48'000 could care less and don't vote.
So do you build an arch ? no you look at things that the other 48'000 would care about
On the contrary, saving in FTL isn't an aesthetic feature. supposing actually the arch was a bridge, not affecting the 48,000 people, but the 1300 people couldn't get to work without it, and the 700 people were trying to stop the 1300 people getting to work because they wanted their jobs. those 1300 people have the potential, by being the keenest members of the gaming community, the highest chance of recommending the game to friends, while the 700 people are trying to alienate the game for anything but people who can sit down for 2 hours plus on longer playthroughs. obviously saving may not affect some players, however, it won't affect them if they don't do it, plus there's cheats already if that's what they're afraid of. i'm very much for save-on-exit.
Hah how colorful
Its cool I recently read a lovely lil dev post saying "just remember that in the end we're still going to make the game that we want to make."