saving in FTL

General discussion about the game.
Fallow
Posts: 1
Joined: Thu Jun 21, 2012 5:50 am

Re: saving in FTL

Postby Fallow » Thu Jun 21, 2012 5:54 am

I want a FULL save feature. If you don't want to use it then don't.

Those who don't want a save have the choice not to save either way the devs decide, why should MY choice be restricted?
Lestibournes
Posts: 67
Joined: Wed Jun 06, 2012 7:02 pm

Re: saving in FTL

Postby Lestibournes » Thu Jun 21, 2012 11:09 pm

Fallow wrote:I want a FULL save feature. If you don't want to use it then don't.

Those who don't want a save have the choice not to save either way the devs decide, why should MY choice be restricted?


A full save feature would encourage me to save before every challenge so I can go back and try again if things don't go well. This removes the tension and focus, making easier to give up instead of fighting to the end (which may not be as bitter as I would think).
VladePsyker
Posts: 100
Joined: Sat Jun 16, 2012 2:18 pm

Re: saving in FTL

Postby VladePsyker » Fri Jun 22, 2012 12:43 am

Fallow wrote:I want a FULL save feature. If you don't want to use it then don't.

Those who don't want a save have the choice not to save either way the devs decide, why should MY choice be restricted?


because you didn't write the game and the people who did are under no obligation to give you what you demand. :roll:

I like that the devs havn't weighed in on this post , gives me hope that a save feature is not being considered.
aviphysics
Posts: 54
Joined: Sun May 27, 2012 3:17 pm

Re: saving in FTL

Postby aviphysics » Fri Jun 22, 2012 2:28 am

On getsatisfaction they recognized the demand and basically said they are working on fixing bugs before adding new features. A save on exit function is a possibility. Save anytime is not.
tappdarden
Posts: 4
Joined: Fri Jun 22, 2012 5:31 am

Re: saving in FTL

Postby tappdarden » Fri Jun 22, 2012 5:40 am

just adding my vote for save on exit.

currently, i'm not playing the game as much because i'm not sure I will have time to finish the game. not a threat or only thing. Just if i need a "short game" to play real quick. I can't guarantee that FTL will be that. (sometimes it is, sometimes its not)
reverend
Posts: 30
Joined: Sat Jun 16, 2012 5:30 pm

Re: saving in FTL

Postby reverend » Fri Jun 22, 2012 6:45 am

VladePsyker wrote:
Fallow wrote:I want a FULL save feature. If you don't want to use it then don't.

Those who don't want a save have the choice not to save either way the devs decide, why should MY choice be restricted?


because you didn't write the game and the people who did are under no obligation to give you what you demand. :roll:

I like that the devs havn't weighed in on this post , gives me hope that a save feature is not being considered.


Actually, we didn't buy a completed game - we provided funding for development. And if the devs don't intend to listen to beta feedback, why have a beta? You can rest assured that once the game is public and getting reviews, those will be a lot harsher than any feedback that beta testers give.

And I still haven't heard any objective reason from you why you're so adamant that people with small amounts of time or a different playstyle to yours shouldn't be able to enjoy the game.
VladePsyker
Posts: 100
Joined: Sat Jun 16, 2012 2:18 pm

Re: saving in FTL

Postby VladePsyker » Fri Jun 22, 2012 7:12 am

reverend wrote:
VladePsyker wrote:
Fallow wrote:I want a FULL save feature. If you don't want to use it then don't.

Those who don't want a save have the choice not to save either way the devs decide, why should MY choice be restricted?


because you didn't write the game and the people who did are under no obligation to give you what you demand. :roll:

I like that the devs havn't weighed in on this post , gives me hope that a save feature is not being considered.


Actually, we didn't buy a completed game - we provided funding for development. And if the devs don't intend to listen to beta feedback, why have a beta? You can rest assured that once the game is public and getting reviews, those will be a lot harsher than any feedback that beta testers give.

And I still haven't heard any objective reason from you why you're so adamant that people with small amounts of time or a different playstyle to yours shouldn't be able to enjoy the game.


Because Beta's are for ironing out bugs not adding new features ;)

The developers are under no obligation to produce a game that accommodates as many people as possible. You know, there's nothing wrong with just making a game the way you want and how ever many people enjoy it, so be it.
reverend
Posts: 30
Joined: Sat Jun 16, 2012 5:30 pm

Re: saving in FTL

Postby reverend » Fri Jun 22, 2012 7:32 am

If they're content that apparently quite a lot of people don't enjoy it... ;)

Ultimately, it is their decision, yes. However, their first entry in the gaming world should listen carefully to the beta feedback. And sorry, but no save on a game with a length of > 30 minutes is, for me a) a bug and b) gamebreaking.
Ibasa
Posts: 4
Joined: Mon Jun 18, 2012 2:44 pm

Re: saving in FTL

Postby Ibasa » Fri Jun 22, 2012 9:34 am

I'm hardly able to play the game at the moment due to only having 10 minutes here and there and not being able to keep the computer turned on. Only chance I get to play is every other weekend when I'm back at my own home.
It's a cool game but this really is a game breaker for me, it's should be treated as a bug to be fixed not a minor feature that can wait.
iamdanthemanstan
Posts: 8
Joined: Sat Jun 16, 2012 8:41 am

Re: saving in FTL

Postby iamdanthemanstan » Fri Jun 22, 2012 10:51 am

If they don't add this in they're going to end up regretting it. This is almost the longest post of the forums and more than half of all the comments on GetSatisfaction are about this. If they don't end up with this it's going to end up being criticized for it in every review.

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