Test the player morally

General discussion about the game.
jackkiu158
Posts: 1
Joined: Wed Nov 01, 2017 11:36 am

Test the player morally

Postby jackkiu158 » Wed Nov 01, 2017 11:37 am

It would be cool to come across Neutral ships or utility vessels like mining or transport ships and have an option to "hold them up" or destroy them. Some would be much weaker (not outfitted for combat) but attacking them would reap some benefit to the player at the cost of moral righteousness and infamy.

Obviously there might be some cases where the player will want to play as a "good" Captain, but circumstances might lead to desperation and stealing from friendly vessels might be your only option. Other times you might just be ruthless and need to pillage from whoever you can you achieve your primary mission.
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stylesrj
Posts: 3644
Joined: Tue Jul 08, 2014 7:54 am

Re: Test the player morally

Postby stylesrj » Thu Nov 02, 2017 1:47 am

The Captain's Edition mod does that sort of thing. Sort of.

You can encounter trade ships and if you hold them up, all sorts of things happen depending if you have "pirate augments" or not. Otherwise you might lose crew or not get into a fight. You can also break truces after the enemy surrendered so you can get a double reward (potentially. Or again, no fight or lose crew)

Arsenal+ and sMPK insurrection allow some piracy action but I believe without the moral issues.