Intersting save-file mechanics

General discussion about the game.
Dire_Venom
Posts: 21
Joined: Mon Jun 19, 2017 3:17 am

Intersting save-file mechanics

Postby Dire_Venom » Sat Jun 24, 2017 5:13 am

Hi all ^_^

So when trying out new mods I often like to save-scum so I try out all the different event options and find out how it works.
This has lead to some intersting changes, with loading saves somtimes casuing:

-Fire beams turning into min-fire beams.
-Sectors being replaced with different ones (even when you are in them XD)
-Pre-destined RNG outcomes for events. E.g no matter how many times I attempt an option with a number of outcomes, the outcome I get is always the same on that run.

Has anyone else had some cool save interactions:?
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darwinbird
Posts: 5
Joined: Sat Aug 05, 2017 5:01 am

Re: Intersting save-file mechanics

Postby darwinbird » Sat Aug 05, 2017 4:08 pm

Dire_Venom wrote:-Fire beams turning into min-fire beams.

this sounds like a good savescum countermeasure