Literally on the first jump:
Overpowered beginning
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Re: Overpowered beginning
Onirae wrote:Literally on the first jump:
You'll still need to drop a ton of scrap into weapons, while neglecting things like shields etc. I'm curious, though, did you manage to win with this run?
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Re: Overpowered beginning
And if you decide to invest in power to power these weapon you gonna have a bad time.
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Re: Overpowered beginning
please tell me you did a save and quit after that and made a copy of the save file that you keep (and maybe share) for the lols!
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Re: Overpowered beginning
Gorlom wrote:please tell me you did a save and quit after that and made a copy of the save file that you keep (and maybe share) for the lols!
thats an excellent idea!
the problem is that i died in the same sector: first hit powered down the glaive, the second hit got my cockpit
had to slowly see my ship getting destroyed... nothing to do about it
hate not having shields
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Re: Overpowered beginning
My first run with the stealth B I wound up with two Glaives mounted on the front before the end of the first sector. Not necessarily useful but it looked awesome.
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Re: Overpowered beginning
I once found the weapon pre-igniter in a pirate's ship remains on the first jump. Lost that run anyway though.
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Re: Overpowered beginning
Sometimes if you find a particularly powerful but power-consuming weapon in Sector 1, you should count to 5, take a deep breath, and then sell the damn thing. Sometimes you can get a lot more mileage out of 37 scrap that you can use right now.
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Re: Overpowered beginning
lol nice
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Re: Overpowered beginning
Honestly the most powerful start I've had has to of been getting up to 3 burst laser 2s.
By the 3rd sector I was one volleying everything.
By the 3rd sector I was one volleying everything.