I like that. We could possibly have dark nebulas and maybe the lighter nebulas where the slugs live. I wouldn't count out monstrosities, and maybe ghost ships with long dead crews operating in warped AIs.Real wrote:D&D style would take away from the spirit of the conversion, I think. The random universe is part of the system's appeal. In contrast to what you said though, (op) I think nebulas should have lots of interesting encounters set up. Maybe not with a high chance of appearing, but I've always gotten the feeling IG that I was really out in bad-trip country when inside a nebula. If there were things like "a nine-foot-tall monstrosity composed of radioactive energy appears in your engine room" I think it'd give nebulas the dark feeling they have now. Esp. combined with storms knocking out systems.
maxmurder wrote: For ships you could use a similar upgrades/augment/weapons system as is in the game however you should allow for things like improvised augmentations, disguising your ship to get behind enemy lines or commandeering another more powerful vessel.
I was considering why the players wouldn't just take a more powerful ship if they were able to, or take the entire ship to sell for scrap instead of stripping some of it and I decided that if the players are piloting a ship not registered to them or they don't have a very good reason, then they will be considered pirates. Taking over a ship you were a slave on, might trigger misunderstandings from the authorities but that's a decent enough reason to be controlling a ship you don't own.
maxmurder wrote:Player's should be able to hire redshirt NPCs for repair/combat support. Redshirts would not get as much of a bonus as a PC for things like manning weapons or piloting but will be able to level skills and attributes. If the players wanted to do boarding actions with redshirts, they would need to have a PC accompany them to be very effective.
I always planned on NPCs but maybe not right off the bat, unless you have a smaller gaming group. Once you get out of small ships to medium or large, you will definitely need to have a crew as you get more systems that need manning. I was also considering letting players take direct control of an npc for exploring a planet, or boarding an enemy ship because it doesn't make any sense for the pilot to do that once you have a larger crew, but I doubt the pilot's player wants to be left out of the fun.