What about more subsystems?
Posted: Thu May 01, 2014 4:35 pm
AE has added a lot of fun stuff, but in a way it just has me wanting more. Here's some ideas:
Hardpoints: Right now there is a limit to how many systems your ship can support. Some start with more than others, and it would be helpful if in the Hangar it indicated the hardpoints the ship could support.
Bulkheads: You know those systemless rooms that don't do anything and only serve to let you suffer 2x damage against anti hull weapons? It would be nice if you could upgrade it to a bulkhead. Bulkheads are simply reinforced parts of a ship. Shops would sell them for 50 scrap. When suffering a hit, a bulkhead has a 10% chance to ignore both system and hull damage. Bulkheads reduce the chance of fires and breaches in the room by 50%.Anti hull weapons don't get bonus damage against bulkheads normally. The bulkhead room "system" can be damaged in which case it functions as a systemless room.
Security: This replaces door control. Icon is a triangle with an exclamation mark inside it. Security automatically affects rooms with various affects, but can only affect one room at a time. As you upgrade it, you get additional abilities, but can only use 1 at a time. Manning security lets you control the affected room with what ability. It also increases the duration of the effect. Once security is used, it is on a 10 second cooldown:
Level 1: Can seal all doors of room with blast doors for 10 secs (door icon)
Level 2: Can fire sentry guns in room, damaging and slowing enemies. (Gun icon)
Level 3: Fills room with nanites which slowly extinguishes fires, seals breaches, breaks mind control, prevents teleportation, bombs, or boarding drones from targeting that room. (Cloud icon)
Hardpoints: Right now there is a limit to how many systems your ship can support. Some start with more than others, and it would be helpful if in the Hangar it indicated the hardpoints the ship could support.
Bulkheads: You know those systemless rooms that don't do anything and only serve to let you suffer 2x damage against anti hull weapons? It would be nice if you could upgrade it to a bulkhead. Bulkheads are simply reinforced parts of a ship. Shops would sell them for 50 scrap. When suffering a hit, a bulkhead has a 10% chance to ignore both system and hull damage. Bulkheads reduce the chance of fires and breaches in the room by 50%.Anti hull weapons don't get bonus damage against bulkheads normally. The bulkhead room "system" can be damaged in which case it functions as a systemless room.
Security: This replaces door control. Icon is a triangle with an exclamation mark inside it. Security automatically affects rooms with various affects, but can only affect one room at a time. As you upgrade it, you get additional abilities, but can only use 1 at a time. Manning security lets you control the affected room with what ability. It also increases the duration of the effect. Once security is used, it is on a 10 second cooldown:
Level 1: Can seal all doors of room with blast doors for 10 secs (door icon)
Level 2: Can fire sentry guns in room, damaging and slowing enemies. (Gun icon)
Level 3: Fills room with nanites which slowly extinguishes fires, seals breaches, breaks mind control, prevents teleportation, bombs, or boarding drones from targeting that room. (Cloud icon)