It was fun to try and well worth the money, and it gave me a lot of ideas of my own for games I now want to make, but here's a list of my ideas for those who care.
A few things that would improve it immensely for me (The ideas get more far fetched as the list goes):
- Multi-ship encounters
- Remove the teleport aspect. Boarding parties should be able to be shot down and you should be able to form a defense near air ducts or weak points in the hull. Breaching and boarding should play off of each other.
- Increase every number by a factor of 10 or more. Have weapons deal 10-20 damage, have the ships have a couple of hundred hull strength etc. etc. There's so little room for variation now, so few possibilities for different weapons, different ships, different shields. This would allow for extremely powerful single target weapons, mirv type weapons etc.
- Upgradable weapons. Having that lvl 2 burst laser and never being able to upgrade it to lvl 3 kind of blows.
- Accuracy modifiers for weapons. Now it seems like every weapon is 100% accurate.
- Remove the aspect of targeting enemy ship rooms or reserve it for some super scanner subsystem or equivalent. You should be able to target exterior things like radar dishes, weapons, engines, air ducts.
- 10 times the amount of crew. This would require that the tile based movement is removed, but it would make every aspect of the game more epic. Losing just a few crew now is devastating. You should lose a few every encounter or dozens if there's a big fight.
- Properly customizable ships, similar to dungeon keeper or perhaps x-com. You create the actual layout for the rooms. The size of the rooms affect how many weapons you can have, how big an engine you can fit, how big your shield generator can be etc. You start off with enough money for creating a few basic rooms and as you earn money you can dock at certain places and expand your rooms and create new ones. Just like in x-com or dungeon keeper smart layouts are key for when you are invaded etc.
A few of them probably doesn't fit or changes the game completely and that's because they were ideas I had for my fantasy game while walking to work just now. :p