FTL part 2
Posted: Wed Feb 12, 2014 2:57 pm
Let's put ideas about what you think would be cool for an FTL sequel.
I think it would be cool if FTL2 would have:
- a larger galaxy to explore
-factions to align with and different perks and cons that you get by joining one and lots of diplomacy options
-different endings
-larger ships that would have up to possibly 150 people, im thinking of a ship of a magnitude comparable to the enterprise
-maybe more subsystems like inertial dampeners, structural integrity fields, hydroponics, recreational facilities
-each crew member would have more needs and properties such as rank, weapon equipped, morale, etc..
-there would be stardocks which can give major repairs, supplies and upgrades as well as merchants around and trading with planets
-moral alignment basing on the decisions you make which in turn has major and minor effects on your crew and interactions
-a feature in the menu that lets you load mods created by users in order to encourage and make more accessible modding and sharing/installation of mods
-more environmental events such as wormholes, blackholes, spatial distortions, and other anomalies
-isometric view
-longer game to finish
-more details in combat such as choosing which evasive maneuver to execute, which portion of shields to give more power to:(aft, bottom, forward, starboard, top), which side of the ship to expose to the enemy
but as usual everything is randomized at the start and there is permadeath
please add your ideas and tell me what do you think about mine!
I think it would be cool if FTL2 would have:
- a larger galaxy to explore
-factions to align with and different perks and cons that you get by joining one and lots of diplomacy options
-different endings
-larger ships that would have up to possibly 150 people, im thinking of a ship of a magnitude comparable to the enterprise
-maybe more subsystems like inertial dampeners, structural integrity fields, hydroponics, recreational facilities
-each crew member would have more needs and properties such as rank, weapon equipped, morale, etc..
-there would be stardocks which can give major repairs, supplies and upgrades as well as merchants around and trading with planets
-moral alignment basing on the decisions you make which in turn has major and minor effects on your crew and interactions
-a feature in the menu that lets you load mods created by users in order to encourage and make more accessible modding and sharing/installation of mods
-more environmental events such as wormholes, blackholes, spatial distortions, and other anomalies
-isometric view
-longer game to finish
-more details in combat such as choosing which evasive maneuver to execute, which portion of shields to give more power to:(aft, bottom, forward, starboard, top), which side of the ship to expose to the enemy
but as usual everything is randomized at the start and there is permadeath
please add your ideas and tell me what do you think about mine!