ShadowDragon8685 wrote:NTaylor wrote:Kaoschan wrote:Ideas
* Enh. Teleport Protection - only half of the teleportpads (enemy) are working (rare)
While reading I was thinking of something like this but I would change it like this.
Teleport Scrambler - When enemies teleport into your ship there is a 30-50% (not sure what would be a fair number) chance to randomise their destination away from where originally intended (different enemies could appear in multiple different rooms) and a 5% chance that the enemy will appear outside the ship. (Basically killing them at the same rate as a oxygen free room)
I'd rather it had a flat 50% chance that the enemies either appear in their destination, or outside the hull! (Checked per enemy.) Teleporting outside the hull would mean instant death, since these are ships in combat, they're maneuvering and flying hard.
(Or at the very least, they'd start to immediately suffocate, couldn't do anything, and would need to waste a teleporter charge to save.)
Frankly, I don't want their destinations scrambled; they already appear in a random room, and they can even materialize in an open airlock! Scrambling their landing point just makes them more of a pain in the aft to deal with, not less.
My thinking is that 50% chance of instant death for teleporting is a bit over the top because they normally teleport 2 and while as you said the calculations would be independent that is still a flat 25% chance of one getting killed (if I can remember fractions at all that is) and my thinking for scrambling them is that it would put them in different rooms and so with level 2 or 3 doors you can deal with them one at a time which against mantis can be useful if you only have humans, slugs or zoltan.