Android Port

General discussion about the game.
ugur
Posts: 9
Joined: Thu Dec 20, 2012 4:23 pm

Re: Android Port

Postby ugur » Sat Dec 29, 2012 8:51 pm

Thanks, i'm glad you like them =)
Just playing around to see what feels/ looks good right now =)
Here's another update: http://www.youtube.com/watch?v=DelJ46eP ... e=youtu.be
Got some other stuff done, working on doors right now.
If i can't convince the ftl fellas to let me work on the game or some port of it or expansion for it or similar (sadly looks like that right now =( ) i'll have to replace the FTL art and have it be more different to FTl in gameplay, too at some point to not come off as cheap clone, but yeah, for now just having fun doodling around on it some more and see where it goes =)
Working on codeside most of the time but also having fun pixeling things like this in between =) Based on sf rcr kinda sprites i saw somewhere i made this "Lieutenant Wuff":

Image

Not sure if that'll end up in the game but was fun to do =)
SkyLeach
Posts: 1
Joined: Sun Dec 30, 2012 4:32 pm

Re: Android Port

Postby SkyLeach » Mon Dec 31, 2012 5:50 am

I'm chiming in on this as well... ever since my first game of FTL I've wanted to be able to bring it with me on the go...
Deathpoolz
Posts: 1
Joined: Wed Jan 02, 2013 4:54 am

Re: Android Port

Postby Deathpoolz » Wed Jan 02, 2013 4:59 am

UltraMantis wrote:Adapting to different resolutions and battery life may be issues preventing or delaying a mobile port. Also, FTL relies on OpenGL, which sometimes causes issues on desktops and even more frequently notebooks with so-so OpenGl support.

An android port barely working is a port barely worth having. It would be great, and the devs have not ruled it out, but it might take a while to do a proper job.

Keep voicing support for it.



my support is now voiced, would repurchase for droid same day as release
ugur
Posts: 9
Joined: Thu Dec 20, 2012 4:23 pm

Re: Android Port

Postby ugur » Thu Jan 03, 2013 6:28 pm

Made another quick update in my spare time:
http://youtu.be/Wh-7BYOlYpg
disasteroid
Posts: 1
Joined: Mon Jan 07, 2013 8:38 pm

Re: Android Port

Postby disasteroid » Mon Jan 07, 2013 8:39 pm

100+ hours played crew checking in to say I'd love an android port!
montgoss
Posts: 10
Joined: Fri Jan 11, 2013 9:46 pm

Re: Android Port

Postby montgoss » Fri Jan 11, 2013 9:48 pm

FTL is by far my favorite Kickstarter investment. I'd love to see an Android port!
unstable
Posts: 1
Joined: Mon Jan 14, 2013 12:55 pm

Re: Android Port

Postby unstable » Mon Jan 14, 2013 1:15 pm

same here would love an Android port
steamboatbob
Posts: 1
Joined: Mon Jan 14, 2013 2:16 pm

Re: Android Port

Postby steamboatbob » Mon Jan 14, 2013 2:18 pm

Love the game and i would absolutely purchase again if an android version was done for my nexus 7
phalkon13
Posts: 1
Joined: Fri Jan 18, 2013 5:08 pm

Re: Android Port

Postby phalkon13 » Fri Jan 18, 2013 5:34 pm

When I first played this game, I thought it would be perfect on my Nexus 7. The layout of the game would work pretty well with a touch screen. I would definitely buy it again.
Mr_Crac
Posts: 20
Joined: Wed Jan 02, 2013 4:16 pm

Re: Android Port

Postby Mr_Crac » Sat Jan 19, 2013 1:30 am

Matthew wrote:So do we. But there are no official plans to pursue it. We will likely look into the possibility sometime after release. Three operating systems is enough for us for now ;)


Are there any news on this? I think after some months have passed it's okay to ask :-)