GauHelldragon wrote:The op was say that "easy" is not easy, and it really isn't.
No it's not, but it's still fun!
GauHelldragon wrote:The op was say that "easy" is not easy, and it really isn't.
GauHelldragon wrote:The op was say that "easy" is not easy, and it really isn't.
Gorlom wrote:GauHelldragon wrote:The op was say that "easy" is not easy, and it really isn't.
It's relative, it's not supposed to be super easy walk in the park. It's a roguelike, with whatever that entails...
It's easy compared to normal. But that doesn't mean that you should be able to complete every run every time. Besides you don't really want to make the gap between easy and normal bigger then it is already.
Part of the fun of this game and others like it is failing.
GauHelldragon wrote:I agree with the OP on this one. I think a lot of you guys are missing his point. He's talking about the 'easy' mode difficulty of the game, which is certainly not easy at all in the last chapter. I don't see why making the 'easy' difficulty easier would hurt the experience of more experienced players, since they are undoubtably playing on 'normal', not 'easy'.
That being said, if people are still venomously opposed to such an idea, might I suggest adding in some sort of 'Tips+Advice' sort of pops ups that could come up to help people out? What about the addition of an even easier game mode (possibly one where you cannot get achievements or unlocks at all).
Sycraft wrote:So I decided to try cheating. I gave myself a ton of scrap, maxed the ship, and bought whatever seemed useful. I got to the last sector, was able to get to the boss ship and had a major problem with it. At the end of the fight I'd lost 3 crew, a good deal of my ship was on fire and so on... and then it teleports away, so I have to fight it again. I barely could fight it with everything, no hope a second time around with a heavily damaged ship.
fall_ark wrote:Regardless of what's fun and not fun / fair and unfair, I think many new players come to the game expecting a "ragtag band on a spaceship having whacky adventures and running away from overwhelming enemy firepower, barely surviving a harsh universe". The variety of so many sectors, especially when you first encounter them, are truly amazing. The premise matches your experience: You are running away from the rebels, delivering an important piece of data to the Federation fleet that can turn the tide of the battle. You have sailed through friendly sectors gaining allies and supplies, escaped through hostile sectors fending off lasers and rockets, and stumbled through all those strange and alien sectors surviving ion storms and possible asphyxia. You managed it! The Federation fleet is in sight! You delivered the message, your ship barely functioning and your crew with wounds and scars, and yet.... the fleet does absolutely nothing. The only support they gave you is some hull repair and materials. You were supposed to be a courier, a survivor...yet here you are, on the front line, battling rebel ships even stronger than those in your supposed escape. I mean, what? I'd rather have a last sector that plays out an ending based on your finishing time (you were supposed to send this data ASAP), but the game is too late in the development cycle to change that much.
Anyway it just feels weird that a whole fleet look on while a courier vessel, fresh out of a 7-sector journey, smashes the enemy flagship three times in a row. Not that it isn't a fine game or an awesome boss battle, just....feels not right.