Tenchuu wrote:No, I'm sorry, the idea that people just need to man up when they're dealing with randomly generated events is ridiculous. "Use stealth!" OK, what if you have a run where you never see stealth tech?
Stealth is handy, but not necessary. Hence it being such a rare thing to find, and so expensive. It's a bonus that
helps. It doesn't win battles on its own. You are not punished for not having stealth. You are rewarded for spending the time and energy to get it.
Tenchuu wrote:What if you have the same with missiles?
If you have
no shield-ignoring weapons, you are a dumb.
That's about all that can be said. Most of the ships start with some way to get around enemy shields. The ones that don't generally have another gimmick to give them an edge, but they should still get at least a basic missile or bomb weapon by the end of the game. If you don't pick it up, it's
your fault. The odds of never finding so much as a Hermes through all eight sectors are astronomically low. I've never had a game where I wasn't given some answer to high-shield enemies. If you didn't find one, odds are you didn't look hard enough. And if you had the opportunity to get one and didn't, that's also your fault.
Anybody playing
FTL for any length of time will rapidly pick up on the fact that having the capability to get around enemy shields, whether through missiles, high rate-of-fire weapons, ion blasts, or boarding parties is absolutely mandatory, and the game gives you ample opportunity to pick up the ability to do so. A lot of ships have it
handed to them. If, at the end of the game, you can't get through the enemy shields, it's your fault, not the game's.