Theodrim wrote:I wouldn't mind seeing a weapon that drained oxygen. Something like,
Power 2, Cooldown 20, Cost 60, Rarity 2
A variant of the typical fire bomb, this miniaturized fuel-air explosive drains all oxygen from the room in which it explodes, and deals 1 damage to personnel and systems in the room for every two squares of room size (i.e. 1 personnel/system damage for 1x2 rooms, and 2 personnel/system damage for 2x2 rooms).
I also wouldn't mind seeing an anti-bio bomb (maybe 2-3 damage, just to offset its shield-bypassing nature).
I like your ideas!
I'd like to see a ship that utilizes the oxygen system better.
Right now using suffocation is only really good when fighting boarders on your own ship.
Maybe a ship that starts with Heavy Crystal Mark II and Crystal Lockdown bombs to make breaches and block the oxygen room.
Or block rooms with breaches?
I wonder if lockdown lets air through.
Give it an augment that makes enemy ships deplete of oxygen faster.
Or just add a new beam or laser weapon that has a high breach chance in exchange for having very low or no damage.