Text Event
Posted: Sun Feb 10, 2013 9:42 pm
A long time ago someone was making a mod of community events and I made one. He sent me the code, but he never made the mod. Can anyone add this event to a game mod? (using gronaks mod manger would be nice)
Code: Select all
<event name="AW_MOOSICORN_FEDERATIONGIFT" unique="false">
<text>A ship with federation markings appears on the radar and hails you saying "Nice to see another friendly. We have a surplus of weapons and not enough ammo to go around. Do you want one?"<text>
<choice hidden="true">
<text>You accept the offer and ask for them to teleport it over.</text>
<event>
<text>The crate is teleported over, and it unexpectedly explodes! It's a trap! they aren't part of the federation: They're rebels!</text>
<damage amount="5"/>
<ship load="REBEL" hostile="true"/>
</event>
<event load="AW_MOOSICORN_FEDERATIONGIFT_TELEPORT"/>
</choice>
<choice hidden="true">
<text>You deny their offer saying you don't need it, and mention how they could sell their weapon elsewhere for scrap.</text>
<event>
<text>All the sudden after your reply they fire a shot that grazes your hull. It takes you a second to realize they aren't federation. They're rebels! Get ready to fight.</text>
<ship load="REBEL" hostile="true"/>
</event>
<event>
<text>The ship's captain thanks you for the good advice, wishes you "Good luck!" and leaves, probably heading to the next market.</text>
</event>
<event load="AW_MOOSICORN_FEDERATIONGIFT_SELLIT"/>
</choice>
<choice hidden="true" req="sensors" lvl="3">
<text>(Sensors) Being cautious you scan the ship thoroughly.</text>
<event load="AW_MOOSICORN_FEDERATIONGIFT_SCAN"/>
</choice>
<choice hidden="true" req="slug">
<text>(Slug) Tell your slug crewmember to scan the minds of the other crew.</text>
<event load="AW_MOOSICORN_FEDERATIONGIFT_SCAN"/>
</choice>
</event>
<event name="AW_MOOSICORN_FEDERATIONGIFT_TELEPORT" unique="false">
<text>The teleport runs smoothly and the weapon crate is quickly unpacked. You thank them for their genorisity.</text>
<weapon name="RANDOM"/>
</event>
<eventlist name="AW_MOOSICORN_FEDERATIONGIFT_SCAN">
<event>
<text>The scans clearly confirm their identity, they do belong to the Federation.</text>
<choice hidden="true">
<text>You accept the offer and ask for them to teleport it over.</text>
<event load="AW_MOOSICORN_FEDERATIONGIFT_TELEPORT"/>
</choice>
<choice hidden="true">
<text>You deny their offer saying you don't need it, and mention how they could sell their weapon elsewhere for scrap.</text>
<event load="AW_MOOSICORN_FEDERATIONGIFT_SELLIT"/>
</choice>
</event>
<event>
<text>Scans pickup something odd: It seems their weapons are charging! You realize they arent' from the Federation, they're rebels and its a trap!</text>
<choice hidden="true">
<text>You begin to charge your weapons to fight back.</text>
<ship load="REBEL" hostile="true"/>
</choice>
<choice hidden="true">
<text>You remain silent, and wait for your FTL drive to recharge.</text>
<event>
<text>Realizing you saw through their bluff, the ship quickly moves in to attack.</text>
<ship load="REBEL" hostile="true"/>
</event>
<event>
<text>Apparently unsecure about your behavior, the Rebel ship suddenly turns around and jumps off. You somehow figure it was a bad idea not to shoot them instantly...</text>
<modifyPursuit amount="2"/>
</event>
</choice>
<choice hidden="true" req="teleporter" lvl="2">
<text>(Teleporter) You decide to fight fire with fire and offer to teleport some "supplies" over to them.</text>
<event>
<text>The 'Federation captain' gladly accepts your offer and thanks you in advance, whilst you order your crew to fill a supply crate with rigged missile warheads.
As they're finished, you teleport the armed bomb over into their cargo bay. You watch as a minute later the ship blows up, leaving behind a starship wreck full of scrap.</text>
<item_modify>
<item type="missiles" min="-5" max="-5"/>
</item_modify>
<autoReward level="HIGH">scrap_only</autoReward>
</event>
</choice>
</event>
</eventlist>
<event name="AW_MOOSICORN_FEDERATIONGIFT_SELLIT">
<text>Liking the idea the federation ship gives you half the scrap they think they would make from selling the weapon.</text>
<autoReward level="LOW">scrap_only</autoReward>
</event>