So I took the Rock B out for its maiden voyage the other night. Playing with the no venting formula was interesting.
Until it came to the third or fourth boarding encounter. At the pivotal moment where fire would've turned the entire fight around...the bomb missed. I suppose it's a teleported weapon and as such can have the potential to miss, but surely you know the coordinates of your own ship accurately enough for it to succeed every time. Just a thought/observation.
*edit* corrected heading typo
Missing your own ship
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Re: Missing your own ship
Fire bombs? How about missing multiple healing bursts during a six-man mantis boarding party?
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Re: Missing your own ship
I guess you can miss on account of the ship moving and the imperfect nature of the bombs teleporting system, but still, Im sure whoever was on weapons at the time felt pretty silly after that happened! Am I the only one who ends up assigning characteristics and personalities to my crew members? Makes you want to loose them even less I find
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Re: Missing your own ship
After a few unsuccessful Slug B runs, I learned that you can indeed miss yourself. The trick is to make the pilot leave for a second or two while the bomb does it's work.
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Re: Missing your own ship
Stop the ship by switching off the engines.
Report spam using the handy Report Button Mod.
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Re: Missing your own ship
UltraMantis wrote:Stop the ship by switching off the engines.
Good idea!
But this is why I have never once kept a healing bomb, too unreliable.