[Suggestion] Augment Wishlist

General discussion about the game.
Mister Sammy
Posts: 71
Joined: Fri Sep 21, 2012 4:50 pm

[Suggestion] Augment Wishlist

Postby Mister Sammy » Wed Jan 02, 2013 1:38 pm

Fire-Resistant System Casing
Fire takes twice as long to burn through your system bars.

Salvo manufacturing arm
-5% scrap gained; salvaging scrap produces 1 missile. Stackable.

Weapon Overclocking
If your weapon system is damaged to the point of knocking a weapon or weapons, the weapon(s) that would be depowered gain a few seconds to continue charging and possibly fire before going offline. Should you choose to fire, the bar(s) that powered the weapon(s) will take 20% longer to repair. While the WO augmentation is in effect, you cannot switch your weapons around, and power will be locked until the Overclock effect ends. Ion damage negates this augment's effects.

Beam Focus Module
Beam Weapons take 15% longer to charge, but gain +1 to shield penetration (does not increase damage if the enemy ship has no shields). Cannot be stacked.

Fuel Recycling Drive
Every fifth jump produces 1 fuel; stackable.

Backup Life Support
All oxygen decay is slowed by 25%.

Combat Stimulants
If an enemy crew dies, all crew members on board your ship operate 20% faster in all fields for 5 seconds. Multiple crew deaths extends the timer. Cannot be stacked.

Drive Signal Scrambler
Fleet advancement is slowed by 10%. Stackable.

Prismatic Shields
Gives your shield bubbles an awesome rainbow effect, along with a 5% chance to resist incoming laser fire. Stackable, does not apply to Zoltan shields.

Pirate Markings
Gives your hull a sweet outcast decal. When enemies surrender, 15% more resources will be offered where applicable, increases the chance of drones, augments, and weapons being offered. Also, enemies in the airlock rooms take 20% more suffocation damage because WALK THE PLANK YE BILGERATS! Cannot be stacked, landlubber.
Last edited by Mister Sammy on Wed Jan 02, 2013 3:11 pm, edited 2 times in total.
Posts: 25
Joined: Tue Dec 04, 2012 3:23 pm

Re: [Suggestion] Augment Wishlist

Postby Milkshake » Wed Jan 02, 2013 2:57 pm

Most of these sound really awesome but the problem is that the augments are hardcoded into the game... You can alter the ones that exist (but only so far) and you can't make new ones. Personally I would like more of everything is this game, but some of it can simply not be done :(
Posts: 65
Joined: Sat Nov 03, 2012 10:55 pm

Re: [Suggestion] Augment Wishlist

Postby Todes_Schnitzel » Wed Jan 02, 2013 5:21 pm

mmmhh.... :3
there agmentions are awesome :D
This text is presented by Google translate , my english skill and german. :D
Posts: 2141
Joined: Thu Sep 20, 2012 3:17 pm

Re: [Suggestion] Augment Wishlist

Postby UltraMantis » Wed Jan 02, 2013 5:58 pm

Well thought out ideas. I hope they make it into the game some day, would certainly fit well. It's not easy to improve FTL gameplay imo, but your ideas sir, are excellent! :D
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Re: [Suggestion] Augment Wishlist

Postby Zzinged » Thu Jan 03, 2013 1:21 am

Don't forget some kind of advanced targeting computer. Increases the chance of hitting the enemy by 5%.

Cos damn I rage when I miss 3 dual laser blasts despite the enemy not being cloaked.
Posts: 335
Joined: Sun Nov 25, 2012 11:13 pm

Re: [Suggestion] Augment Wishlist

Postby rannl » Thu Jan 03, 2013 2:27 pm

Something of a rip off from SC2, but a worthy augmentation none the less :

The Furnace : Sacrifice crew memer - gain scrap and a bit of fuel.

A few other ideas :

Molecular Recycler : convert missles/drone parts to scrap (less scrap then the random events).

Image Recognition Targeting Computer : gain small to hit bonus for missles only.

Shaped Charge Casings : all bombs do +1 hull damage (only hull, not to the systems/personal).

Bio Steel Hull Plating : regain +1 hull every FTL jump.
Megas Domestikos
Posts: 55
Joined: Tue Dec 11, 2012 3:51 pm

Re: [Suggestion] Augment Wishlist

Postby Megas Domestikos » Thu Jan 03, 2013 3:47 pm

There should be an aug that slightly slows down the fleet. Call it space camouflage or something :D
Space Roman
Posts: 122
Joined: Thu Sep 13, 2012 6:38 am

Re: [Suggestion] Augment Wishlist

Postby GoldenShadowGS » Mon Jan 07, 2013 10:41 pm

Its not exactly an augment. But a boarding drone Mk 2 that uses a drone part and a missile(bomb) that explodes upon death, leaving another hull breach, damaging systems and crew nearby. but it will only explode if the drone control room is sending it power when it dies.

Using an Emp bomb, or emp weapon on a room with any kind of drone will disable the drone(s) for a short time. Could be used to disable a boarding drone Mk 2 to kill it without it exploding.

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