Stop enemy ships escaping while boarding (Request)
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Stop enemy ships escaping while boarding (Request)
So today I was playing FTL. I have heard of this problem before, but today I experienced it. My 2 expert Mantis fighters were killing the sole survivor on the enemy rebel ship in the piloting room. The human they were facing had about 15 health left. Even though the human was attacking on my screen, he FTL'd away and I lost my boarding party. I suggest that if a ship leaves with your boarding party on-board, the right side of your screen should still show the enemy ship, but you would be unable to fire at their ship, and vice-verse. Your crew could still take over the ship, but you would need to pilot your ship to the beacon they jumped to to pick them up with your teleporter. If they end up in rebel territory, then your crew members should be killed. Also, if nobody is at the console in the piloting room, the enemy FTL should be delayed. Thanks for your time!
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Re: Stop enemy ships escaping while boarding (Request)
The enemy can make an FTL jump if:
- they have someone at the Helm (even if their crew is fighting, then can still make the jump)
- their Helm is not disabled/destroyed
- their Engines are not disabled/destroyed
If you get a warning that the enemy is about to jump, think very carefully about how quickly you can finish off their crew, or disable either their Helm or Engines. If you can't do anything, you must teleport your crew back to satefy. If you can't do that (because the teleporter is not ready), then your boarding party is lost.
EDIT- Airless AI ships, allways have the Helm manned by the AI.
- they have someone at the Helm (even if their crew is fighting, then can still make the jump)
- their Helm is not disabled/destroyed
- their Engines are not disabled/destroyed
If you get a warning that the enemy is about to jump, think very carefully about how quickly you can finish off their crew, or disable either their Helm or Engines. If you can't do anything, you must teleport your crew back to satefy. If you can't do that (because the teleporter is not ready), then your boarding party is lost.
EDIT- Airless AI ships, allways have the Helm manned by the AI.
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Re: Stop enemy ships escaping while boarding (Request)
UltraMantis wrote:. If you can't do anything, you must teleport your crew back to satefy. If you can't do that (because the teleporter is not ready), then your boarding party is lost.
Also cant teleport crew out if the enemy is cloaked.
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Re: Stop enemy ships escaping while boarding (Request)
omegaai wrote:Also cant teleport crew out if the enemy is cloaked.
Against an enemy ship that can both cloak and escape, boarding might be a bad idea.
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Re: Stop enemy ships escaping while boarding (Request)
Well ,I have a idea :
How about ,our boarding party will send signal of the hostile ship if the hostile ship jump with ther away.
So a Quest beacon where are they can free.
How about ,our boarding party will send signal of the hostile ship if the hostile ship jump with ther away.
So a Quest beacon where are they can free.
MY ENGLISH IS TERRIBLYHELL YEAH!
This text is presented by Google translate , my english skill and german.
This text is presented by Google translate , my english skill and german.
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Re: Stop enemy ships escaping while boarding (Request)
Todes_Schnitzel wrote:Well ,I have a idea :
How about ,our boarding party will send signal of the hostile ship if the hostile ship jump with ther away.
So a Quest beacon where are they can free.
Excellent idea!
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Re: Stop enemy ships escaping while boarding (Request)
Todes_Schnitzel wrote:Well ,I have a idea :
How about ,our boarding party will send signal of the hostile ship if the hostile ship jump with ther away.
So a Quest beacon where are they can free.
Wow.
Why didn't I think of this??
Or at least a way to purchase them from a slaver.
I hate FTL...
But I love it at the same time...
But I love it at the same time...