Stop enemy ships escaping while boarding (Request)

General discussion about the game.
ergo3983
Posts: 2
Joined: Fri Dec 28, 2012 11:07 pm

Stop enemy ships escaping while boarding (Request)

Postby ergo3983 » Fri Dec 28, 2012 11:16 pm

So today I was playing FTL. I have heard of this problem before, but today I experienced it. My 2 expert Mantis fighters were killing the sole survivor on the enemy rebel ship in the piloting room. The human they were facing had about 15 health left. Even though the human was attacking on my screen, he FTL'd away and I lost my boarding party. I suggest that if a ship leaves with your boarding party on-board, the right side of your screen should still show the enemy ship, but you would be unable to fire at their ship, and vice-verse. Your crew could still take over the ship, but you would need to pilot your ship to the beacon they jumped to to pick them up with your teleporter. If they end up in rebel territory, then your crew members should be killed. Also, if nobody is at the console in the piloting room, the enemy FTL should be delayed. Thanks for your time!
UltraMantis
Posts: 2141
Joined: Thu Sep 20, 2012 3:17 pm

Re: Stop enemy ships escaping while boarding (Request)

Postby UltraMantis » Sat Dec 29, 2012 12:50 am

The enemy can make an FTL jump if:

- they have someone at the Helm (even if their crew is fighting, then can still make the jump)
- their Helm is not disabled/destroyed
- their Engines are not disabled/destroyed

If you get a warning that the enemy is about to jump, think very carefully about how quickly you can finish off their crew, or disable either their Helm or Engines. If you can't do anything, you must teleport your crew back to satefy. If you can't do that (because the teleporter is not ready), then your boarding party is lost.

EDIT- Airless AI ships, allways have the Helm manned by the AI.
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omegaai
Posts: 10
Joined: Tue Dec 18, 2012 11:31 am

Re: Stop enemy ships escaping while boarding (Request)

Postby omegaai » Sat Dec 29, 2012 1:43 am

UltraMantis wrote:. If you can't do anything, you must teleport your crew back to satefy. If you can't do that (because the teleporter is not ready), then your boarding party is lost.


Also cant teleport crew out if the enemy is cloaked.
Skarthe
Posts: 8
Joined: Sun Dec 23, 2012 3:58 pm

Re: Stop enemy ships escaping while boarding (Request)

Postby Skarthe » Sat Dec 29, 2012 1:58 am

omegaai wrote:Also cant teleport crew out if the enemy is cloaked.

Against an enemy ship that can both cloak and escape, boarding might be a bad idea.
Todes_Schnitzel
Posts: 65
Joined: Sat Nov 03, 2012 10:55 pm

Re: Stop enemy ships escaping while boarding (Request)

Postby Todes_Schnitzel » Sat Dec 29, 2012 2:28 am

Well ,I have a idea :
How about ,our boarding party will send signal of the hostile ship if the hostile ship jump with ther away.
So a Quest beacon where are they can free. 8-)
MY ENGLISH IS TERRIBLYHELL YEAH!
This text is presented by Google translate , my english skill and german. :D
UltraMantis
Posts: 2141
Joined: Thu Sep 20, 2012 3:17 pm

Re: Stop enemy ships escaping while boarding (Request)

Postby UltraMantis » Sun Dec 30, 2012 1:47 am

Todes_Schnitzel wrote:Well ,I have a idea :
How about ,our boarding party will send signal of the hostile ship if the hostile ship jump with ther away.
So a Quest beacon where are they can free. 8-)

Excellent idea!
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ExtraCheesyPie
Posts: 145
Joined: Fri Nov 23, 2012 4:37 pm

Re: Stop enemy ships escaping while boarding (Request)

Postby ExtraCheesyPie » Sun Dec 30, 2012 2:01 am

Todes_Schnitzel wrote:Well ,I have a idea :
How about ,our boarding party will send signal of the hostile ship if the hostile ship jump with ther away.
So a Quest beacon where are they can free. 8-)


Wow.

Why didn't I think of this??

Or at least a way to purchase them from a slaver.
I hate FTL...

But I love it at the same time...