Classes
This mod adds in five classes of deploys:
- Bots: High damage units with unique weapons based on prime mechs.
- Tanks: High range units with ranged weapons based on brute mechs.
- Artillery: Slow units with artillery shots.
- Copters: Flying units with leap attacks.
- Towers: Immovable units with a large attack area.
Bots
This mod adds four bot deploys. All bots have a move speed of 3 with 1 health. Their attacks are varied, however each has a +1 move upgrade.
- Knight Bot
- Armored bot with a short range, melee attack.
- Upgrade: Allows charging. Damage increased by 1 when charging at least 1 tile.
- Laser Bot
- Fires a laser that pierces through targets. The laser does more damage at close range and decreases damage with each tile.
- Upgrade: Increase starting damage by 1.
- Judo Bot
- Armored bot that tosses the target behind the bot.
- Upgrade: Increase maximum toss range by 1.
- Leap Bot
- Mech with a short range leap that pushes targets around the landing.
- Upgrade: Increases range of the leap attack by 2.
Tanks
They have +2 health as their first upgrade. By default, vanilla has four tanks: small tank, shield tank, pull tank, and A.C.I.D. tank. This mod adds in two new tanks. All tanks have 1 health and can move up to 3 spaces.
- Mirror Tank
- Fires a damaging projectile in both directions.
- Upgrade: Projectile pushes targets.
- Shrapnel Tank
- Fires a non-damaging projectile that pushes tiles around the target.
- Upgrade: Increases the movements of the shrapnel tank by 1.
Artillery
Artillery have 1 health and 2 move, and fire a projectile that can go over obstacles. The first upgrade for them adds armor.
- Unstable Artillery
- Fires a projectile that pushes the target, pushing the artillery backwards in the process.
- Upgrade: Can attack twice in one turn.
- Freeze Artillery
- Fires a mine at an empty space which will freeze any unit moving into that space.
- Upgrade: Freezes behind the artillery when firing a mine.
- Rock Artillery
- Fires a rock at a tile, dealing damage or leaving the rock.
- Upgrade: Fired rock will be on fire, igniting targets.
Copters
Copters have 1 health and 3 move and are able to fly. Additionally, they are the cheapest deploy, costing only 1 core. They all attack by leaping over the target tile. Copters can be upgraded to increase the range of the weapon.
- Smoke Copter
- Drops smoke on the target, canceling attacks.
- Upgrade: Copter becomes immune to smoke.
- Napalm Copter
- Drops fire on the target, dealing 1 damage and igniting the target.
- Upgrade: Copter becomes immune to fire.
- Repair Copter
- Repairs the target, removing status effects and increasing health by 1.
- Upgrade: Copter starts with a shield.
Towers
Towers have 2 health and are unable to move. They all attack in a 5x5 area, with an upgrade to increase the range to 7x7.
- Geoformer
- Modifies terrain, charging ground to lava, filling fluid and holes, and turning buildings and mountains into rubble. Cannot target pawns, but can modify terrain twice per turn.
- Upgrade: Can modify terrain 3 times per turn.
- Storm Tower
- Attacks the target with lightning, dealing 2 damage and confusing.
- Upgrade: +1 Damage.
- Wind Tower
- Pushes all units within the target area in the same direction.
- Upgrade: Gains the option to instead push all units away from the tower.
- Overdriver
- Can overdrive any unit, granting it a second chance to attack. When overdriving mechs, takes self damage.
- Upgrade: No self damage when overdriving mechs.
Download
- Latest version for Into the Breach 1.2 and Advanced Edition
- Changelog and older versions
Installation
1. Install kartoFlane's modloader
2. Unpack the archive to your mods directory (<steam>\steamapps\common\Into the Breach\mods).
Credits
- Lemonymous: Made sprites for the knight bot, leap bot, and judo bot.