[Gameplay] Hotseat v0.3.1 - Mechs vs Vek (NOT updated for ITB 1.2)

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[Gameplay] Hotseat v0.3.1 - Mechs vs Vek (NOT updated for ITB 1.2)

Postby Lemonymous » Sun Jun 09, 2019 12:10 pm

This mod has not been updated for ITB 1.2. For bug free experience, use with ITB 1.1 - otherwise use at your own risk.

I want to update it eventually, but I cannot promise anything.

Have you ever wondered how difficult Into the Breach would be with a human player controlling the Vek?
Now you can find out! So invite a friend, and see who can get the furthest with the Mechs!

Hotseat enables local multiplayer between two players on the same computer.

The Mech Player selects missions, purchases equipment, and tries to complete the run.
The Vek Player spawns and controls the Vek during missions, and attempts to end the run for the Mech Player.

Vek Player Turn:
Select where to spawn your units - queue up your attacks

Mod Options:
With a player in control of the Vek, the game difficulty increases by a lot.
In addition to Easy - Normal - Hard, you can toggle several options to give the Mechs a fighting chance.
This option increases power for every power objective by 2

Hotseat 0.3.1 - requires mod loader 2.3.5 or later to function.
Mod Loader - originally made by Cyberboy2000 and continued by kartoFlane.

1. Make sure Into the Breach is up to date.
2. Find your Into the Breach directory. If you are playing ITB under Steam, this directory can be found via Steam Library -> Right Click Into the Breach -> Properties -> Local Files -> Browse Local Files.

3. Scroll down to Readme.md here, and follow the instructions there to install the mod loader.
4. Download this mod and place the 'Hotseat' folder into the 'mods' folder inside your ITB directory.

5. Run game - you're now good to go!

Mod Options
6: Click Mod Content -> Configure Mods -> Hotseat
7. Toggle mod on and off, and modify mod options with the button on the right.


Code: Select all

v0.3.1 - fixed a possible compatibility issue with other mods using the C utils dll.
v0.3.0 - moved spawn phase to after Vek movement - Units emerging from holes or acid should no longer be usable the turn they spawn.
         added some more missing icons.
v0.2.6 - fixed 'getSurface' error introduced in v0.2.5
v0.2.5 - possible fix for issue reported by narD.
v0.2.4 - fixed a bug causing a crash the second time entering 'Test Mech'
         improved enemy weapon preview code.
v0.2.3 - minor bugfix
         hovering a Vek unit during the Mech Player's turn will now display 'Vek' instead of 'Not Attacking'
v0.2.2 - initial release

Old Versions:
Last edited by Lemonymous on Tue May 05, 2020 5:48 pm, edited 8 times in total.
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Re: [Gameplay] Hotseat v0.2.2 - Mechs vs Vek

Postby Dalas120 » Mon Jun 10, 2019 7:27 pm

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Re: [Gameplay] Hotseat v0.2.3 - Mechs vs Vek

Postby Biohazard063 » Sun Jun 16, 2019 6:07 am

So this mod is a great thing. Combined with Parsec you can play online too!
Which is what I ended up doing, here's a first of many:

Having played a bit more, it's weird to note that you need more strategy playing as Vek than as Mech.
Amateur modder and Let's player (with a substantial FTL and ItB LP featuring countless mods).
Channel link
A list of all my mods can be found here.
Posts: 39
Joined: Thu Sep 27, 2018 3:19 am

Re: [Gameplay] Hotseat v0.2.4 - Mechs vs Vek

Postby narD » Sat Jun 22, 2019 5:10 am

Well, This's really nice mod, but little problem to me.

There's a problem with the game bouncing if I put my mouse over the weapon icon.
I'm not sure if this is a mode Loader or a this mode's problem.What's certain is that 2.3.4 didn't have this problem.

And this is my play video.
I've had a lot of fun with my friend. :)
Thank to make it.

Posts: 1
Joined: Sun Dec 27, 2020 7:17 am

Re: [Gameplay] Hotseat v0.3.1 - Mechs vs Vek (NOT updated for ITB 1.2)

Postby unrealname456 » Sun Dec 27, 2020 7:21 am

This mod is really well made, but there's a problem. The blobber can throw its blob onto the blob and crush it immediately without the mech player able to do anything. Other than that, great mod!~

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