[Weapons] Lamb's Restored Weapons Mod 2.0

Distribute and discuss mods that are functional.
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Joined: Mon Aug 27, 2018 2:54 am

[Weapons] Lamb's Restored Weapons Mod 2.0

Postby meme » Tue Sep 18, 2018 11:52 pm

https://drive.google.com/open?id=1D3f0g ... CLAqQ9lQOX
v2.0.0 - 2018-09-18

A rework of Lamb's semi-incomplete mod, this mod introduces fifteen (15) new weapons, some of which were cut from the game before release. It also comes with nine (9) mechs to show off the non-limited weapons.

All the new art was made/edited together by me (meme), except for one, which was made by Mezzelo.
Thanks to lemonymous, kartoFlane, arfy, for various helps.

Images for all the weapons are here: https://imgur.com/a/rdF3wFa
And one as an example:

Let me know of any balancing issues or weapons not working right, through the forum or discord.
Press ~ for console ingame, and enter 'weapon insert_weapon_here' for the weapon.

Code: Select all

Lamb_Prime_Punch = Atlas Fist
Lamb_Prime_Rockthrow_Name = Rock Throw
Lamb_Prime_Laser_Name = Basic Beam

Lamb_Brute_Trishot_Name = Tri-Shot
Lamb_Brute_Tank_Name = Stock Cannon
Lamb_Brute_Burst_Name = Area Push

Lamb_Ranged_AcidShot_Name = Acid Artillery
Lamb_Ranged_Artillery_Name = Basic Mortar
Lamb_Ranged_Tribomb_Name = Tri-bombard
Lamb_Ranged_Airblast_Name = Airblast
Lamb_Ranged_BurstDefense_Name = Defensive Burst
Lamb_Ranged_Marksman_Name = Marksman Artillery

Lamb_Science_Gravsink_Name = Gravsink

Lamb_Flying_Guided_Name = Guided Missile
Lamb_Support_Rockwall_Name = Rock Wall

Code: Select all

v2.0.0 - 2018-09-18
meme#3157 on the ITB discord. creator of More Starting Mechs and remaker of Lamb's Restored Weapons Mod 2.0 (both are pretty bad, and are awaiting updates.) i've also made [Language] OwO whats this? Pilot Text, currently my greatest creation.

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