Great, it works!
The "Abort Mission" button never leaves when the Gather mission is completed, it just stays on screen and completely freezes the game with an error message when clicked, but i know gather is a work in progress, so whatever. BTW, it's amazing. I love it.
Keep up the good work, dude.
[Mission] kartoFlane's Mission Pack v0.7.1
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- Posts: 17
- Joined: Sun Dec 30, 2018 11:12 pm
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- Posts: 17
- Joined: Sun Dec 30, 2018 11:12 pm
Re: [Mission] kartoFlane's Mission Pack v0.5.1
Great, it works!
Gather is super fun, can't wait until it's finished.
Gather is super fun, can't wait until it's finished.
- kartoFlane
- Posts: 1481
- Joined: Mon Jan 14, 2013 10:20 pm
Re: [Mission] kartoFlane's Mission Pack v0.6
Added a new version that fixes a few issues:
- Fixed a crash when quitting to main menu while a unit was sliding in Slippery Ice mission.
- Fixed an issue with mission mechanics not working sometimes.
- Fixed collision preview for sliding units in Slippery Ice not working with buildings.
- Incorporated (ha) Lemonymous' Corp Missions library to ensure compatibility with Into the Wild and (hopefully) similar mods in the future.
Superluminal2 - a ship editor for FTL
- kartoFlane
- Posts: 1481
- Joined: Mon Jan 14, 2013 10:20 pm
Re: [Mission] kartoFlane's Mission Pack v0.6.1
Fixed a crash when Wildfire appeared on Meridia from Into the Wild mod.
Superluminal2 - a ship editor for FTL
Re: [Mission] kartoFlane's Mission Pack v0.6.1
Have you thought about giving the overcharger and its weapon unique sprites? And I feel like the fire environment hazard would make a fitting mod icon (and be more impressive than the mystery box!).
- kartoFlane
- Posts: 1481
- Joined: Mon Jan 14, 2013 10:20 pm
Re: [Mission] kartoFlane's Mission Pack v0.7
Facelift update: added new sprites and icons, courtesy of tosx
Superluminal2 - a ship editor for FTL
Re: [Mission] kartoFlane's Mission Pack v0.7
I just love these missions.
I had a reproducible game crash on v0.7, at the end of a failed Wildfire mission (had too many buildings on fire).
The error log was:
The incriminated line:
Seeing that Objectives was an array, I hopefully fixed it with
I had a reproducible game crash on v0.7, at the end of a failed Wildfire mission (had too many buildings on fire).
The error log was:
Code: Select all
./mods/kf_MissionPack/scripts/wildfire/mission.lua:139: attempt to call method 'Failed' (a nil value)
The incriminated line:
Code: Select all
return self.Objectives:Failed()
Seeing that Objectives was an array, I hopefully fixed it with
Code: Select all
return self.Objectives[1]:Failed()
- kartoFlane
- Posts: 1481
- Joined: Mon Jan 14, 2013 10:20 pm
Re: [Mission] kartoFlane's Mission Pack v0.7.1
Welp, I applied Bepoest's fix (thanks btw), and then completely forgot to release it officially...
0.7.1
- Fixed a crash on Wildfire when failing the main objective (thanks Bepoest on Subset forums)
- Fixed misleading text in Firefighter Helicopter's weapon description - Smoke always removes Fire on the target.
0.7.1
- Fixed a crash on Wildfire when failing the main objective (thanks Bepoest on Subset forums)
- Fixed misleading text in Firefighter Helicopter's weapon description - Smoke always removes Fire on the target.
Superluminal2 - a ship editor for FTL
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