[Squad] Redirection Array V.1.2

Distribute and discuss mods that are functional.
Zslayer74
Posts: 1
Joined: Tue Jun 26, 2018 7:21 am

[Squad] Redirection Array V.1.2

Postby Zslayer74 » Tue Jun 26, 2018 7:32 am

Hi there! I'm kind of a new person to modding in general. (This game was the first game I've ever tried to mod.) However, I believe I have created a functioning squad for people to try out!

As for a roadmap for this mod, my goal is to first balance this squad so that it performs about on par with other squads that may exist, modded or vanilla alike. This is my first priority. And it likely hasn't been reached in this current incarnation.

After that will be artwork. Note I'm terrible at art, so if anyone is willing to be commissioned for the task (We can talk pricing when the need arises) I'd be grateful.

For now, here is my first ever mod! :D


This squad favors collisions and indirect damage over direct firepower. At least, that's the goal.

V1.2 (Current):
https://drive.google.com/file/d/1_CHWp9 ... sp=sharing

V1.1 (Outdated): https://drive.google.com/file/d/1pN0c7w ... sp=sharing

V1.0 (Outdated): https://drive.google.com/file/d/1JJkKzk ... sp=sharing

Images: (Not pictured, Redirection Mech also has Force Amp)
https://imgur.com/QuNf1L6
https://imgur.com/d8iVzdS
https://imgur.com/1ulwiPH

Changelog:

8/26/2018"
-Fixed Kinetic Palm not working on Stable units.

6/26/2018:
- Added a delay to prevent Vortexed Corner Pawns from Crashing into Knocked away Pawns.
- Kinetic Palm will no longer trigger Forest Fire or Smoke Tiles 2 Tiles away.

6/25/2018: Mod Released as V1.0
Rishi Raj Jain
Posts: 2
Joined: Tue Feb 18, 2020 10:08 pm

Re: [Squad] Redirection Array V.1.2

Postby Rishi Raj Jain » Tue Feb 18, 2020 10:22 pm

Do you still need an Artist?