Hi there! I'm kind of a new person to modding in general. (This game was the first game I've ever tried to mod.) However, I believe I have created a functioning squad for people to try out!
As for a roadmap for this mod, my goal is to first balance this squad so that it performs about on par with other squads that may exist, modded or vanilla alike. This is my first priority. And it likely hasn't been reached in this current incarnation.
After that will be artwork. Note I'm terrible at art, so if anyone is willing to be commissioned for the task (We can talk pricing when the need arises) I'd be grateful.
For now, here is my first ever mod!
This squad favors collisions and indirect damage over direct firepower. At least, that's the goal.
https://drive.google.com/file/d/1_CHWp9 ... sp=sharing
V1.1 (Outdated): https://drive.google.com/file/d/1pN0c7w ... sp=sharing
V1.0 (Outdated): https://drive.google.com/file/d/1JJkKzk ... sp=sharing
Images: (Not pictured, Redirection Mech also has Force Amp)
-Fixed Kinetic Palm not working on Stable units.
- Added a delay to prevent Vortexed Corner Pawns from Crashing into Knocked away Pawns.
- Kinetic Palm will no longer trigger Forest Fire or Smoke Tiles 2 Tiles away.
6/25/2018: Mod Released as V1.0
Distribute and discuss mods that are functional.
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