[Enemies] Bots'n'Bugs v1.1.1

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Lemonymous
Posts: 44
Joined: Fri Mar 09, 2018 3:29 am

[Enemies] Bots'n'Bugs v1.1.1

Postby Lemonymous » Fri Apr 20, 2018 1:32 pm

This mod adds 3 new base enemies and a boss.
They can all be toggled on or off via the Mod Configuration menu before starting a new game.


The Roach is a durable enemy that spits acid before attacking with it's scythes.
Image Image Image


The Blobberling is an unstable enemy that explodes when killed.
Image Image


"The Shield Bot is an enemy that raises a shield before overloading it to deal damage."
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Bots'n'Bugs 1.1.1 - requires mod loader v2.3.0 or higher
Mod Loader - (Originally by CyberBoy2000. Continued by kartoFlane)

Old versions - may require older mod loaders
1.0.2

Changelog:

Code: Select all

1.1.1 - modApiExt compatibility with other mods not using it's latest commits
1.1.0
Blobberlings now avoids mines.
Various misc internal code updates that does not affect balance.

1.0.2 - Added Option: "Delay Roach Spit" - "Roaches won't spit the turn they emerge from the ground"
1.0.1 - Roach Leader - Added water sprite.
Last edited by Lemonymous on Fri Nov 30, 2018 4:38 am, edited 6 times in total.
agarst
Posts: 3
Joined: Wed Aug 01, 2018 6:36 pm

Re: [Enemies] Roach

Postby agarst » Sun Aug 12, 2018 5:51 pm

Hey Lemonymous, really interested in chatting with you about a handful of your mods, email me at arongarst@gmail.com when you get the chance.
Karsta
Posts: 5
Joined: Fri Aug 24, 2018 7:21 pm

Re: [Enemies] Roach

Postby Karsta » Fri Aug 24, 2018 9:20 pm

Nice! I really like the challenge and the presentation is spot on. One thing though: would it be possible to prevent them from spitting acid during the turn they emerge from the ground? Spitting during the first turn of the battle is perfectly ok, because you can prevent that from happening by choosing where to drop, but getting attacked by something you couldn't see is close to feeling unfair. Sure it's a bit like leaper's webbing, but there are more ways to deal with webbing than there are with acid.
Lemonymous
Posts: 44
Joined: Fri Mar 09, 2018 3:29 am

Re: [Enemies] Bots'n'Bugs

Postby Lemonymous » Wed Sep 19, 2018 10:45 pm

Merged my enemy mods into a single mod to make everything simpler to keep updated. (If someone would care to delete the Blobberling thread, I wouldn't mind that)

Added an option for your request Karsta.
(Also added a similar option for "Delayed Webs" in the Difficulty Modifiers 1.0.3. mod)
narD
Posts: 3
Joined: Thu Sep 27, 2018 3:19 am

Re: [Enemies] Bots'n'Bugs

Postby narD » Fri Sep 28, 2018 5:45 am

It' s really Awesome Mode. :)

But I have little request about "blobberling"
if I'll kill them before they killed themselves, then they're not explored. (like Blobber's blob.)
Can you offer me these options? :D

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