They can all be toggled on or off via the Mod Configuration menu before starting a new game.
The Roach is a durable enemy that spits acid before attacking with it's scythes.
The Swarmer is a weak enemy that spawns in pairs.
The Blobberling is an unstable enemy that explodes when killed.
"The Shield-Bot is an enemy that raises a shield before overloading it to deal damage."
"The Knight-Bot is an armored enemy that dashes before damaging and pushing it's target."
"The Garden Psion is an enemy that plants Vines. Vines heals Vek and hurts you."
Bots'n'Bugs 1.3.1 - requires mod loader v2.3.0 or higher
Mod Loader - (Originally by CyberBoy2000. Continued by kartoFlane)
Old versions - may require older mod loaders
Code: Select all
1.3.1 - Renamed Zergling to Swarmer - more inline with vanilla naming conventions.
Fixed an issue that could cause Swarmers not to split after spawning.
Alpha Swarmer now has 2 hp, up from 1.
Swarmers now count as regular units (unlike spiderlings), limiting new spawns as normal.
Redesigned Garden Psion a bit, to make it less problematic to npc units.
Vines now deal fire damage, so fire immune units take no damage.
Vines cannot spread to occupied tiles (except vek occupied).
Both stages of Vines light on fire if damaged.
Vines are created in a cross pattern instead of just beneath the Psion.
1.3.0 - Added Zergling.
1.2.3 - Roach Leader should no longer mess up artillery trajectory.
Garden Psion can no longer spawn in Psion Leader mission.
1.2.2 - added Blobberling portrait.
1.2.1 - updated all my mods with correct modApiExt versioning. If you encounter bugs, update all your mods.
1.2.0 - added Knight-Bot and Garden Psion.
1.1.1 - modApiExt compatibility with other mods not using it's latest commits
1.1.0 - Blobberlings now avoids mines.
Various misc internal code updates that does not affect balance.
1.0.2 - Added Option: "Delay Roach Spit" - "Roaches won't spit the turn they emerge from the ground"
1.0.1 - Roach Leader - Added water sprite.