[Pilots] Lost Pilots - Big update! <3

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elozzelo
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Joined: Tue Mar 06, 2018 7:17 pm

[Pilots] Lost Pilots - Big update! <3

Postby elozzelo » Sun Mar 11, 2018 3:23 am

ABOUT

This mod aims to increase the variety of faces you see and dialogue you read with extra unlockable pilots.
Currently, this mod contains 11 new pilots, each with their own unique, original ability and a combined total of 4,190 lines of dialogue.
A download is located on this mod's itch.io page.

Latest Build: Build 5.6
- Fixed a bug breaking Ezel's ability.
- Fixed a bug throwing errors caused by Arvin's weapon tooltips.
- Refactored internal code
Build 5.52
- Slight visual revisions to some pilot portraits.
- Some dialogue revisions.
- Fixed a bug where A.C.I.D. immunity would not apply to Arvin.
- CTD finally fixed!
Build 5.4
- Slight visual revisions to some pilots
- Akemi and Aisa can no longer use their abilities while frozen.
- Masao's repair buffed back to 2 health.
- Some dialogue revisions.
Build 5.3
- Fixed one or two cases of CTD, hopefully I find the rest eventually.
- Slight visual revisions to some pilot portraits.
Build 5.2
- Fixed a bug where repositioning Arvin after shifting tiles using certain skills would duplicate status effects.
Build 5.1
- Fixed a minor movespeed bug I didn't know I could fix.

Lost Pilots Build 5 - 8/20/2018
- Five new pilots!
- Eleven new abilities total, one for each new pilot and six replacing abilities previously re-used from vanilla pilots.
- Abilities shuffled around to accommodate these changes
- Dialogue changed on certain pilots to reflect these changes
- Changed internal code to utilize newer modding APIs.
- Polished dialogue for existing pilots, typo/grammar fixes and general cringe reduction.
- Cleaned up/revised existing portraits, modified color scheme to better fit in with vanilla portraits.
- config.lua removed given support provided by modding APIs.

ACKNOWLEDGEMENTS

Lost pilots is drawn, written, designed, and programmed by Mezzelo. Check out my other stuff at https://mezzelo.itch.io/.
Huge thanks to Lemonymous for bugtesting, providing the ReplaceRepair utility and to him and kartoFlane for additional help with some minor code snippets!
Check out some of their stuff:
Lemonymous - Roach, Blobberling, More Bosses, RF1995, Archive Armors
kartoFlane - Mission Pack, Friendly Fire Warning, Comprehensive Screenshot
This mod utilizes the following modding utilities created by these kind community members:
Cyberboy2000: Original modloader
KartoFlane: Updated modloader, modding API and mod utils - https://github.com/kartoFlane/ITB-ModLoader, https://github.com/kartoFlane/ITB-ModUtils
Lemonymous: ReplaceRepair - http://www.subsetgames.com/forum/viewto ... 26&t=33470

INSTALLATION
Before anything else, you will need the latest version of KartoFlane's mod loader.

Drag and drop the contents of the ZIP file into the mods folder your root game directory (wherever Breach.exe is located) should have in it. No overwriting of files necessary - if you're doing that outside of updating this mod, you're doing something wrong.

Please finish or restart any existing timelines before installing or enabling this mod.

ISSUES
- As noted above, this mod will not work with an existing timeline. You must finish or restart your current timeline to use it.
- This mod will likely be incompatible with most mods that affect pawn movespeed. If any release in the future I'll make compatibility patches.
- This mod probably has some weird behaviors when combined with modded overwatch/reflexive fire abilities (i.e. evolved vek), I haven't been able to test this yet.
- There are several minor visual bugs I'm aware of. Most of these are necessary and intentional compromises I've made due to the constraints of the utilities I've used in this mod.

If you find anything else, please let me know! You can find me (and all those wonderful folks credited above) through the ITB Discord probably.

PILOT INFORMATION
(left to right, top to bottom)

Image
Victoria Swift
Command: -1 move, all other allied mechs gain +1 move.
An Archive commander, and a veteran of wars with and without the Vek. Her advanced age does little to hamper her prowess, as she's proven time and time again.
Akemi Kobayashi
Return Fire: Fires a 2 damage ranged attack towards any enemy that attacks when aligned with this mech.
Known as the Angel of Archive for her incredible results on the field. Some say the nickname is ironic, though few care to say why, and fewer are capable.
Knox Mandaba
Jetstream: +3 move, but must move a minimum of 4 tiles to move at all.
A seasoned pilot of Archive's ancient machinery, promoted to the field for her quick wits and her quicker operation of anything her superiors throw at her.
Solomon Renfield
Inertial Engines: -1 move, mech gains 1 movement per turn.
Esteemed scientist of R.S.T. known for his war-time innovations, on the field through some inane turn of events and bringing his knowledge of the world to battle.
Grizzly Saeki
Focus Shot: Instead of repairing, fires a 5 damage attack only damaging units exactly 5 tiles away.
A covert agent working for the R.S.T. Doubts about her motives are quickly assuaged by her sharp aim and seemingly unfaltering loyalty.
Masao Sy
Ranged Repair: Repair friendly mechs for 2 health with a projectile, cannot repair self.
An operative under R.S.T. command. His dubious origins are left unquestioned in the wake of his technical and tactical prowess.
Arvin Sanjrani
Status Shift: Swaps fire, smoke and A.C.I.D. of destination with current tile when manually moving between land tiles.
A Pinnacle climatologist, who understands the repercussions of the Vek intrusion on Earth and seeks to go above and beyond in preserving life.
Leta Narvaez
Preemptive Shield: Shields on repair instead of repairing.
Once a retired veteran from Pinnacle, separated from her children through several timelines' worth of destruction and seeking to repay the Vek in kind.
Justyn Attlee
Flash Freeze: If injured, alive, and unfrozen when the player turn ends, mech automatically freezes and heals.
A Pinnacle laborer turned pilot for his sharp perception and his impressive ability to dig himself out of any bad situation, taking his fate into his own hands.
Aisa Minh
Reflex: Launches a 1 damage melee attack for each time an enemy moves adjacent to this mech, once it stops moving.
Detritus ex-law student. Her career-ending disability was augmented by mech sensors and now lends itself to her rapid response against any threat.
Ezel Sinai
Azoth: Enemies lose 1 move a turn, enemies with over 3 move lose 2 move once.
Last seen serving under Vikram's direct employ for some unknown purpose, following unknown orders. His torpid stare does little to divulge the intense knowledge he holds.
Last edited by elozzelo on Thu Aug 30, 2018 9:37 pm, edited 20 times in total.
This account uses a different username than my usual one, because either my mail provider refuses to accept messages or the sender refuses to send them. If someone could assist me, that'd be pretty great. ;-;
View the rest of my work at mezzelo.itch.io
DGM
Posts: 19
Joined: Sun Jan 27, 2013 2:23 am

Re: [Pilots] Lost Pilots

Postby DGM » Sun Mar 11, 2018 5:20 am

The one in the lower left looks possessed. Her irises aren't visible enough.
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elozzelo
Posts: 4
Joined: Tue Mar 06, 2018 7:17 pm

Re: [Pilots] Lost Pilots

Postby elozzelo » Sun Mar 11, 2018 6:32 am

DGM wrote:The one in the lower left looks possessed. Her irises aren't visible enough.

I should note there's a reason for that in the lore, I'm not that incompetent of an artist. And no, there are no spooky ghosts involved.
This account uses a different username than my usual one, because either my mail provider refuses to accept messages or the sender refuses to send them. If someone could assist me, that'd be pretty great. ;-;
View the rest of my work at mezzelo.itch.io
DGM
Posts: 19
Joined: Sun Jan 27, 2013 2:23 am

Re: [Pilots] Lost Pilots

Postby DGM » Sun Mar 11, 2018 6:58 am

Fair enough. Objection withdrawn.
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elozzelo
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Joined: Tue Mar 06, 2018 7:17 pm

Re: [Pilots] Lost Pilots - Big update! <3

Postby elozzelo » Mon Aug 20, 2018 4:52 pm

bumped for update! see above for many, many words. feedback appreciated.
This account uses a different username than my usual one, because either my mail provider refuses to accept messages or the sender refuses to send them. If someone could assist me, that'd be pretty great. ;-;
View the rest of my work at mezzelo.itch.io
Haven
Posts: 4
Joined: Thu Mar 08, 2018 2:37 am

Re: [Pilots] Lost Pilots - Big update! <3

Postby Haven » Tue Aug 28, 2018 2:10 am

Hi Elozzelo!
Amazing work on this mod-- unlocking pilots is one of the most exciting parts of the game, and I've been throwing myself at it trying to catch 'em all since downloading this. I adore the way you matched your art style to the game's, and so far the pilots' lines have been a treat (Solomon is my fave so far)

Quick bug report for you: Seems Knox's ability is glitched so that the restriction is applied (no less than 4) but the bonus (gain +3) isn't. I've attached a screenshots of her in two different Rusting Hulks. Image Image

[edit: I misinterpreted the results I was getting at first; updated to reflect the bug's actual effects]
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elozzelo
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Joined: Tue Mar 06, 2018 7:17 pm

Re: [Pilots] Lost Pilots - Big update! <3

Postby elozzelo » Tue Aug 28, 2018 4:13 am

Glad to see someone's enjoying it :P
Haven wrote:Quick bug report for you: Seems Knox's ability is glitched so that the restriction is applied (no less than 4) but the bonus (gain +3) isn't.

I developed this mod entirely without using the test scenario (wasn't aware it existed), so things are likely to break inside of it. If you find this happens outside of the test scenario I'll take a look.
This account uses a different username than my usual one, because either my mail provider refuses to accept messages or the sender refuses to send them. If someone could assist me, that'd be pretty great. ;-;
View the rest of my work at mezzelo.itch.io
Haven
Posts: 4
Joined: Thu Mar 08, 2018 2:37 am

Re: [Pilots] Lost Pilots - Big update! <3

Postby Haven » Tue Aug 28, 2018 10:08 pm

Oh! :o Didn't realize they were different from a coding perspective.
I've confirmed it working as intended in levels. When deploying mechs and when mousing over units before selecting them, the movement changes don't show, but they seems to work fine when selecting move location.
MasterHo
Posts: 1
Joined: Fri Jan 04, 2019 6:27 am

Re: [Pilots] Lost Pilots - Big update! <3

Postby MasterHo » Fri Jan 04, 2019 6:31 am

Hi I've been using your mod and so far I like it. I have a question though, I've unlocked multiple of the new pilots. But when I try to access them on the select pilot page only the first one I ever unlocked comes up. Is there a way to access this second page with the rest of my unlocked pilots?
Mr. Mister
Posts: 490
Joined: Sun Sep 23, 2012 8:51 am

Re: [Pilots] Lost Pilots - Big update! <3

Postby Mr. Mister » Sat Feb 02, 2019 5:58 pm

Bug report: On final mission, if at the start of the second part a mech of yours is randomly placed by the game next to Aisa, she'll attack it with her ability.

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