[Pilots] The Omega Pilots

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stylesrj
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[Pilots] The Omega Pilots

Postby stylesrj » Mon Jun 18, 2018 8:06 am

When the war was reaching its conclusion, we needed as many pilots as possible on the front lines. These are some exceptional heroes we found...

Introducing the Omega Pilots, a bunch of pilots from unusual circumstances. Right now there are only four pilots though but I do have plans for a few more. They can be found hopefully in any Time Pod that drops onto the map. Each one has some rather unique abilities.

John Karlsson The Hobo
Image
We don't know much about Ralph's timeline, but we do know they did some very regretful things to their people. John Karlsson was one such person. A former Mech pilot, he was subjected to some crazy brain-altering chemicals as part of an anti-Vek supersoldier program. It didn't take and he now sees conspiracies everywhere and lives on the street as a hobo.
He found himself in a Time Pod and is now piloting Mechs again.

His special ability is called "Yammer" which flips Vek attacks in a nearby radius and repairs his Mech. It's like Harold except it flips instead of pushes essentially.

Harvey Eastwood the Cowboy
Image
Harvey is a man of few words. He claims to be from R.S.T and is a very good Mech pilot and marksman. Rumour has it he used to be the CEO of R.S.T before he was ousted by Kern and the others but because of his personality, he doesn't have an answer for it.

His special ability is "Shootout" which attacks two tiles in front of him for 1 damage each tile and pushes both of them. This replaces his repair so try not to get him set on fire as he can't put it out.

Skynet The Viral AI
Image
AI Pilots are a strange thing to have on a Mech. This one in particular managed to upload himself and learn much like an organic pilot would.

His special ability is called "Worm" where upon death, he only loses 25XP as he uploads himself into another Mech's AI and takes over.

Michael Poe, Esquire
Image
Detritus hasn't had the best records in occupational health and safety. So how does Vikram avoid lawsuits every time someone falls into an ACID Pit while riding a conveyor belt or if a teleporter malfunctions or if a disposal unit misfires and melts a house instead of a mountain or if someone is dissolved by exposed ACID vats?
Well he has lawyers of course!
Michael Poe is one such lawyer on retainer who deals with those issues. He also likes to seek out new clients and has ties to the Sentient Engine Liberation Front.

His special ability is called "File Injunction" which cancels all Vek attacks around him and repairs his Mech. So like Harold except it stops Vek attacks instead of pushing.

Chekhov Alms The Soviet
Image
Chekhov comes from a timeline where Communism won over Capitalism in the Cold War and now he fights for the glorious Union. Of course, when the Vek attacked, the Union was also struggling to fight them. In desperation, Dewey Alms sent his son back in time using a Time Machine he found at the bottom of the ocean. His goal was to warn the Union of the upcoming Vek invasion and prepare them. Of course, since most timelines are of Capitalism winning, Chekhov was in for a shock when he arrived in our timeline(s)...

His special ability is called "Union Armour" which reduces all incoming damage to 1HP. Anything that hits him that isn't lethal damage will only remove 1HP so it's good against Alphas and Bosses but bad against huge swarms of lesser Vek.

Otis Bradley The Preacher
Image
Pinnacle is known for building a lot of different machines with different personalities. Otis Bradley was designed to be a leader to help guide the civilians out of harms' way during combat operations against the "sick" machines. However, the Vek invasion and the temporal radiation of the Breach caused his positronic matrix to go haywire and now he believes he is a religious figure under the guidance of "The Lord" which just so happens to be his commanding officer. So now he works loyally for you, bringing down retribution towards the heathens, heretics and unbelievers.

His special ability is "Retaliation" where if he takes damage and survives, he damages nearby enemies for 1 damage (2 if coated in ACID). He has to survive the hit so be very careful when doing self-damage or deliberately bumping him into Vek to do that extra bit of hurt. But it can be a very powerful ability if used correctly. Just let him believe he's channelling your wrath and it's not a faulty circuit...

Binah The Voidling
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Binah was one of the first test pilots of the Breach technology under the guidance of Doctor Renfield. She was to activate a Breach and travel 5 seconds back in time but instead was thrown into the void between timelines. Due to improper shielding, the energies leaked into the pod and infused her with their power instead of outright killing her.
Now her Time Pod travels the Void, lured out by large concentrations of Renfield Energy that can be found in Vek blood and robotic power cores. The energy is needed to maintain her cohesion to the timeline and keep the Void from consuming her entirely.
She has seen a lot more of the world and beyond and thus can be very snarky about her job and certain mission objectives.

Her special ability is the Void Beam. Instead of repairing, she can instead fire a beam in a straight line that does 1 damage to all along the path, blocked by buildings or mountains. This however does damage her Mech.
Her Mech can be repaired though - attacking an adjacent tile with her ability instead leeches Renfield Energy from her target and heals her Mech and removes all status effects.

Download Link:
http://www.mediafire.com/file/052c6lpk5 ... ega_V6.rar

Questions:

Q) Why are most of the pilots just recolours of...
A) Pixel art is not my forte.

Q) The repair icons haven't changed/tooltips
A) I don't know what's going on with those. No really, everything should show off what the abilities do but they don't right now. Also, there's a lot of code involved in changing the repair icon that I'm not willing to go into yet until I've seen more results from others.

Q) The mod doesn't work for some reason!
A) Well can't help you with that... I've run this mod with several others so maybe there's a hidden dependency I'm not aware of.

Q) Where's that blue lady from your videos? Why isn't she on the roster?
A) Tabitha is a personal mod and will not be released publicly as a pilot.

Special Thanks:
Arfy for the initial scripting of the Hobo and the Lawyer's AOE. And for making Binah's ability possible.
Lemonymous for fixing up Arfy's code and providing the Union Armour, adjustments of Skynet's abilities and overall code testing.

Older Versions:
Version 1.0:
https://www.mediafire.com/file/mub18ij8 ... /Omega.rar
Version 3.0:
https://www.mediafire.com/file/2v4q40n4 ... ega+V3.rar
Version 4.0:
http://www.mediafire.com/file/s4aauzg83 ... ega_V4.rar
Version 5.0
https://www.mediafire.com/file/f9o7ini1 ... ega+V5.rar
Last edited by stylesrj on Mon Nov 05, 2018 5:46 am, edited 6 times in total.
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Freemankiller
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Re: [Pilots] The Omega Pilots

Postby Freemankiller » Mon Jul 30, 2018 2:10 pm

Hi,

I love the stuff you do with modding ITB (and FTL, I think I saw your avatar on the modding pages there, or not) and want to ask if you could make my pilot possible?
I did a little Sprite Work but I have no clue how to make a custom Pilot, neither how the game works inside etc. so I gonna try asking you since you already made some sick pilots! Also, you probably gonna have to tell me how I shold make the TXT for the custom sentences he says IF there is one.

Character Name: Freemankiller

Even tho little is known about "Freemankiller", it is coniformed that he is from a diffrent timeline where the Human race was eradicated or "recyceld" by higher beings, and that thoose have selected specific groups of people to augment and modify. Freemankiller was one of them, and he got the Nickname after his great accomplishment of killing the "Freeman", the Human Rebellion Leader, yet after his first chance to escape to an alternate timeline he took it and now wants to repay humanity for his crimes. The Timepod in which he escaped includes a recharable Drone with a strong Bomb including unknown Chemicals attached to it.


Ability (probably unbalanced):
Starts with 1 Power
(Requires 2 Power)
After Reparing Freemankiller can call an Airstrike which does 3 Damage to the Target Tile and destroys the ground if there is no more Vek present. Adjunct Tiles suffer Damge and are turned into Desert Tiles (no Sand) if no Vek is present.

Of course you can deny my wish, I respect you modders alot since the only modding I did was rather changing code in Starbound while you do ACTUAL coding!

Pilot Portraits:
https://drive.google.com/open?id=1cQIUO ... k6MYLVbMlJ
<a href="http://steamsignature.com"><img src="https://steamsignature.com/card/0/76561198031873235.png" alt=""/></a>
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isla
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Re: [Pilots] The Omega Pilots

Postby isla » Mon Jul 30, 2018 9:18 pm

(Just wanted to pop in and say that I dig the pilots and their backstories.)
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stylesrj
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Re: [Pilots] The Omega Pilots

Postby stylesrj » Wed Aug 01, 2018 6:39 am

Freemankiller wrote:Hi,

I love the stuff you do with modding ITB (and FTL, I think I saw your avatar on the modding pages there, or not) and want to ask if you could make my pilot possible?
I did a little Sprite Work but I have no clue how to make a custom Pilot, neither how the game works inside etc. so I gonna try asking you since you already made some sick pilots! Also, you probably gonna have to tell me how I shold make the TXT for the custom sentences he says IF there is one....

Of course you can deny my wish, I respect you modders alot since the only modding I did was rather changing code in Starbound while you do ACTUAL coding!



I recommend you look at how the others made their custom pilots and use that as a basis for yours... that's what I did when I created my first pilot Tabitha. She used to be a reskin of my favourite pilot I was using at the time until I found out just how they were made... then she became another Camila.

Even after making the Omega Pilots, I still have little to no idea how the game works on the inside. Most of the coding was done by Lemonymous and Arfy; I essentially just made the dialogue (which actually does take a while to do) and the ideas to be coded in.

I got the basis of the coding from the Lost Pilots:
viewtopic.php?f=25&t=32877

And well Pilots+ might be helpful in some ideas or how they're done?
viewtopic.php?f=25&t=32997

I also recommend going onto the Into The Breach Discord and asking for help there if you get stuck with anything; we can do code corrections or advice in real-time then.
https://discord.gg/5k569CC
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Freemankiller
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Re: [Pilots] The Omega Pilots

Postby Freemankiller » Wed Aug 01, 2018 7:55 am

stylesrj wrote:
Freemankiller wrote:Hi,

I love the stuff you do with modding ITB (and FTL, I think I saw your avatar on the modding pages there, or not) and want to ask if you could make my pilot possible?
I did a little Sprite Work but I have no clue how to make a custom Pilot, neither how the game works inside etc. so I gonna try asking you since you already made some sick pilots! Also, you probably gonna have to tell me how I shold make the TXT for the custom sentences he says IF there is one....

Of course you can deny my wish, I respect you modders alot since the only modding I did was rather changing code in Starbound while you do ACTUAL coding!



I recommend you look at how the others made their custom pilots and use that as a basis for yours... that's what I did when I created my first pilot Tabitha. She used to be a reskin of my favourite pilot I was using at the time until I found out just how they were made... then she became another Camila.

Even after making the Omega Pilots, I still have little to no idea how the game works on the inside. Most of the coding was done by Lemonymous and Arfy; I essentially just made the dialogue (which actually does take a while to do) and the ideas to be coded in.

I got the basis of the coding from the Lost Pilots:
viewtopic.php?f=25&t=32877

And well Pilots+ might be helpful in some ideas or how they're done?
viewtopic.php?f=25&t=32997

I also recommend going onto the Into The Breach Discord and asking for help there if you get stuck with anything; we can do code corrections or advice in real-time then.
https://discord.gg/5k569CC



Thanks for the good advice, I gonna try to figure out how 2 make my own Pilot a thing.

Im preety sure I gonna find a way to make my pilot unique and fit it to my playstyle. I think I just gonna replace Repair with an Airstrike, har har har!
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stylesrj
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Re: [Pilots] The Omega Pilots

Postby stylesrj » Wed Aug 08, 2018 7:16 pm

I have updated the Omega Pilots with some improved coding changes thanks to Lemonymous. Now the Replace Repair functions should work a little bit better.
The Hobo, Lawyer and the Cowboy also have custom icons. Thanks to R30hedron for improving the shading of them.

The Lawyer still hasn't got an icon but I'm sure someone people could splice in Phoenix Wright until I figure out how to draw faces but again, pixel art is not my forte.

The link is the same as the old one because well, Mediafire decided to just update the old file instead of creating a second one and telling me "Hey, you wanna overwrite this identically-named document?"

https://www.mediafire.com/file/mub18ij8 ... /Omega.rar

Serves me right for not using versioning numbers on my uploads...
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Re: [Pilots] The Omega Pilots

Postby stylesrj » Thu Aug 09, 2018 6:40 am

Just a quick update on this one. Lemonymous has fixed the problem where Union Armour won't function on Charge Mechs and improved the Replace Repair code a bit more. Let me (and Lemonymous) know if any errors occur
https://www.mediafire.com/file/2v4q40n4 ... ega+V3.rar

Also, I'm putting in versioning numbers now!
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Re: [Pilots] The Omega Pilots

Postby stylesrj » Fri Aug 24, 2018 6:31 am

Version 4 is out!
http://www.mediafire.com/file/s4aauzg83 ... 4.rar/file

What's new?
Image
Yeah, I finally got around to giving the Lawyer a proper face.
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Re: [Pilots] The Omega Pilots

Postby stylesrj » Tue Aug 28, 2018 8:35 am

I'm very busy aren't I?

Version 5 is out:
https://www.mediafire.com/file/f9o7ini1 ... ega+V5.rar

The Hobo has been "cleaned up" a bit to have a better-looking beard and I've added a new pilot to the mix, the Preacher Otis Bradley since I like the ability of Retaliation and I was saddened when Mezz changed the Lost Pilot Victoria Swift's ability. So I guess it was time to add my own :lol:
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Re: [Pilots] The Omega Pilots

Postby stylesrj » Mon Nov 05, 2018 5:47 am

Version 6 is out! Say hello to Binah!

Image

Binah is a pilot with a weird repair mechanic. At close range she can heal and remove all her status effects and do 1-damage to the Vek but her true power lies in her Void Beam which is used for attacks 2 or more tiles away. The Void Beam fires in a straight line for 1HP of damage to targets along the path; but it also damages her Mech so either throw her in an Armoured Mech or find a balance between the abilities and conventional weapons.

http://www.mediafire.com/file/052c6lpk5cz83ie/Omega_V6.rar/file

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