Version 1.0.22 Update

Discuss problems and suggestions related to the Into the Breach here.
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Matthew
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Version 1.0.22 Update

Postby Matthew » Tue Apr 24, 2018 9:45 am

If you have any issues with this patch or previous versions, please contact us following the info here: https://subsetgames.com/contact.html

UPDATE: This patch is now on Steam, GOG Galaxy, and Humble!

The fixes are primarily gameplay bug related, with a few system compatibility issues fixed as well. Full change log below.

Version 1.0.22

-Better support for Touch Screen / Tablet PCs (See note below)
-Viscera Nanobots will now trigger on minor enemies (Spider Eggs, Blobs, etc.)
-Deadly Environment / Unit effects are made more clear to the player
-Potential fixes for some system compatibility issues
-Satellites are now immune to Smoke effects
-Fixed rare bug where a single game could be stuck resisting every Grid Damage
-Fixed some rare token failures in pilot/CEO barks
-Fixed bug where Mechs without weapons could become inactive
-Small changes to the save backup system to prevent corruption
-Phase Cannon will no longer damage buildings on the edge of the map
-Mech falling down a hole will now negate the "Perfect Battle" achievement
-Fixed various strange behaviors that can be triggered by the Blob Boss splitting
-Unstable Mechs will no longer explode incorrectly if using the Psionic Receiver
-Archimedes/Rong save and reload exploit fixed
-Mission where Vek spawn from ACID tiles will no longer spawn units on Frozen ACID tiles
-Losing every Mech in the final mission will correctly result in a Game Over
-Viscera Nanobots will no longer revive units that fell down holes
-Fixed: Info Overlay hotkey sometimes displayed wrong enemy unit info
-Fixed: Rare bug where a repaired unit lost its weapons
-Fixed: Secret Pilot / Ralph pilot skills could be attributed as "environment" for xp
-Fixed: Health bars with 10 (or more) won't look ridiculous
-Attack Order UI fixes
-Minor art/UI/animation fixes
-Minor text fixes

Touch Screen Support: We have not created a full touch friendly UI, as that would take months. But I have improved general capabilities along with some touch friendly improvements so it's all very playable using nothing but touch on tablet PCs like the Surface. Ultimately I would like to design and include a full touch UI for the game, but there is no time line on that. This is just a stop gap measure.
Matthew Davis, Subset Games Developer - If you're looking for tech support, you'll get help faster emailing directly, contact info here
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Blue_Tree
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Re: Beta Patch Available

Postby Blue_Tree » Wed Apr 25, 2018 2:54 pm

I noticed that the Button_Hangar_Start in text.lua does not work anymore and if we change the associated text, it don't change and stays at "Start"

EDIT : We can't use the interface of the game while testing a map with mapedit, the tiles tooltips doesn't show when we mouse over a tile. However, the hotkeys still work (space for end turn, etc.)
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Matthew
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Re: Beta Patch Available

Postby Matthew » Tue May 01, 2018 1:10 pm

I'll restore the map editor functionality in the next patch. It appears that you can still use it to make new maps at least, even if testing on them isn't possible.

And I'll see what I can do about the Start button too in a future update.
Matthew Davis, Subset Games Developer - If you're looking for tech support, you'll get help faster emailing directly, contact info here