FTL: Advanced Edition - Ship Unlock Poll

Official posts about the development of the game.
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Re: FTL: Advanced Edition - Ship Unlock Poll

Postby petelectro » Mon Feb 10, 2014 10:41 am

[quote="troqu"]I wouldn't worry too much petelectro the poll was tampered with near the middle of January. On one day there was suddenly 1800 votes for dislike (about 2/3rds of the total dislikes) and I don't think these guys will be tricked by that. It was in favor before that point, and even now the dislike % is dropping slowly (was around 60% the day it happened, is already down to 53%) so I think it's pretty obvious only a few extremely bitter people dislike the changes suggested.[/quote]

Thanks for clearing that up!
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Re: FTL: Advanced Edition - Ship Unlock Poll

Postby English Narwhal » Wed Feb 12, 2014 6:57 am

One other thing people seem to forget is that timestamps make it blatantly obvious.
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Re: FTL: Advanced Edition - Ship Unlock Poll

Postby Treamayne » Thu Feb 13, 2014 12:21 pm

Hello Everyone, new to the game and the forum. I admit that I have not read all pages of this topic, but on the OP I noticed that the suggestions was for more casual players.

Sorry if this has been mentioned before, or if input is already moot (but the poll was still open, so I thought input was still be solicited), but I thought I would share my response here for comment.

Personally, as a casual player, I would enjoy it if the new alternate version unlocked the B version of the ship rather than the A version. In my mind, this does 2 things:

- For those having trouble unlocking the B side with the A ship, it gives another way to do that.
- The mini-quests can go both directions, so for those having trouble unlocking a Ship Quest (like me and the Mantis quest), If a player gets the B side through a victory unlock, they can unlock the A side with the mini quests.

Just a few thoughts from someone that recently found this. I only get to play a couple times a week, and then only if overtime isn't hammering me. Some of the RNGs can be frustrating (Diplomatic immunity) and if the goal is to expand options for casual players, I thought this is what I would like to see the most.

BGCs welcome.
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Re: FTL: Advanced Edition - Ship Unlock Poll

Postby SnoWidget » Sat Feb 15, 2014 8:45 pm

Currently I don't have a problem with how ships are unlocked, besides the crystal ship that is, it's way too luck factored while all the others are just a matter of finding a homeworld.
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Re: FTL: Advanced Edition - Ship Unlock Poll

Postby i6am6stu6 » Sun Feb 16, 2014 8:51 pm

Please give us an update.... I check every day and you've given me nothing... I'm going to give up forever.
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Re: FTL: Advanced Edition - Ship Unlock Poll

Postby Kieve » Mon Feb 17, 2014 3:34 am

i6am6stu6 wrote:Please give us an update.... I check every day and you've given me nothing... I'm going to give up forever.

As I mentioned on the previous page, they're probably busy testing and bug-fixing. Not that an "official" statement would go amiss, but I'd much prefer Matt & Justin devote their time to making sure AE is the best release it can be, and with the amount of new content they're adding, there's any number of things that can go awry.

Just browse the Mod Development forum for a few, you'll see all kinds of fun little bugs, typos, and missed tags that can be anywhere from inconvenient to game-crashingly disastrous - and that's just with the light XML stuff we can edit. You can imagine how tricky things can be when you start digging into the actual code of the game.

Would it be good if Matt or Justin made an update post to let everyone know the progress? Sure, I won't disagree with that. But until they do, have faith and a bit more patience, because if there's one thing I can say with absolute certainty, it's that the Advanced Edition is well worth waiting for. 8-)
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Re: FTL: Advanced Edition - Ship Unlock Poll

Postby Dentorhedge » Fri Feb 28, 2014 9:03 pm

This sounds too easy to me. It might be better that one has to beat the game with that ship and complete all the ship achievements. Also, if ships will still have descriptions, it might be better to let a person choose what ship they unlock after beating the game and collecting the achievements, then you don't have to worry about the unlock map's aesthetics.

Please, somebody with power on these forums, give me input. It is so hard to talk to a developer when they are so popular..., and it is spoiling to be with small scale indie developers who can count their active fans on their hands.
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Re: FTL: Advanced Edition - Ship Unlock Poll

Postby Knightmarez » Sun Mar 02, 2014 10:07 pm

I think this is boring and a common game mechanic, turning unlocking ships into a grind.

The more difficult method design-wise would be to make the quests for unlocking the ships more accessible.....if you know what to look for.

Basically, the 'quest' system is good in principle, but it was too random and therefore 'difficult'.


Keep the old system, it adds excitement, who knows what you might unlock! ....just give more clues, more 'possible opportunities' per-sector.

Use your game design skills, not a boring '1-2-3-4-etc unlock.
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Re: FTL: Advanced Edition - Ship Unlock Poll

Postby n_slash_a » Mon Mar 17, 2014 11:32 pm

I like the current method of unlocking ships, if it was a little less RNG based. For example, put what the worlds are. I'm not sure how many times I have played (easily 20) and have hit the rock homeworlds maybe twice.

Another suggestion is to limit unlocking the ships to beating the game with the previous ship AND unlocking all 3 ship achievements with the previous ship AND unlocking the previous ship through the ship unlock quest.

I don't mind grinding, just don't like hopeless grinding.
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Re: FTL: Advanced Edition - Ship Unlock Poll

Postby Vallyen » Wed Mar 19, 2014 8:15 am

I never had any problems unlocking a ship. Everybody says that the crystal ship is so hard to unlock because of the randomness, and that it took i dont know how many hours, but either i was extremely lucky, or just knew what i was doing, but when i decided that the only thing im going for is to unlock it, it took me about one and a half hours with the rock ship. The most annoying one for me was the mantis ship, because i had to get enough resources AND find a shop that sells a teleporter, and of course find the mantis homeworlds. Overall, i think it would be a nice addition to be able to unlock ships by simply beating the game (though i have never beaten it with anything other than the engi ship). but i dont think its really that necessary.

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