Re: FTL: Advanced Edition - Ship Unlock Poll
Posted: Mon Jan 13, 2014 6:21 pm
Well, I agree that unlocking ships only by beating the game takes out some of the fun.
On the other hand the actual method is too much luck based. I have almost 100 hours of game and still didn't unlocked all ships. Don't get me wrong, I like this way (better than just win-to-unlock) but there could be changes...
One thing I don't like is that I MUST google it in order to know how to unlock ships. And I'm kinda old school, I LIKE to figure things out. But how the heck could I know that I could only unlock the Mantis ship with both medbay lv. 2 and teleport? Or how to get crystal cruiser? I like figuring things out but not if the only way of doing so is by replaying hundreds of time and trying every choice possible.
That said, I do like the unlocking type B ships method. It tells me how to do it. So, couldn't you guys use this to unlock other ships?
Like an achievement where I must defeat the rebel flagship with either Engi A or B using only drones and ion weapons. (doesn't have to be this one. Its just an example of how using an achievement in order to unlock other ships and still making it challeging enough)
Another idea is keeping the quest-to-unlock but you could collect intel on how to unlock ships. Example, on random event at a beacon you learn that there is a Zoltan ship spreading words of peace and enlightenment and, if you sucessfully manage to share their peacefull ways you'll unlock the Zoltan cruiser.
You doesn't need to got ALL the intel from one beacon, instead you could get from multiple beacons. In one you learn that you need a slug member to unlock slug cruiser. On another you learn that also sensors lv. 2 could do the work. On a third beacon you get that you must not destroy the ship, instead accept their surrender.
Putting the pieces together you'll know how to unlock it (of course this intel shouldn't be mandatory in order to unlock a ship otherwise it would be too hard and even more luck based)
And ALL of this info unlocked is 'saved' so you can re-read it anytime you want (just by accessing the DATA file from the main menu, or something like it).
On the other hand the actual method is too much luck based. I have almost 100 hours of game and still didn't unlocked all ships. Don't get me wrong, I like this way (better than just win-to-unlock) but there could be changes...
One thing I don't like is that I MUST google it in order to know how to unlock ships. And I'm kinda old school, I LIKE to figure things out. But how the heck could I know that I could only unlock the Mantis ship with both medbay lv. 2 and teleport? Or how to get crystal cruiser? I like figuring things out but not if the only way of doing so is by replaying hundreds of time and trying every choice possible.
That said, I do like the unlocking type B ships method. It tells me how to do it. So, couldn't you guys use this to unlock other ships?
Like an achievement where I must defeat the rebel flagship with either Engi A or B using only drones and ion weapons. (doesn't have to be this one. Its just an example of how using an achievement in order to unlock other ships and still making it challeging enough)
Another idea is keeping the quest-to-unlock but you could collect intel on how to unlock ships. Example, on random event at a beacon you learn that there is a Zoltan ship spreading words of peace and enlightenment and, if you sucessfully manage to share their peacefull ways you'll unlock the Zoltan cruiser.
You doesn't need to got ALL the intel from one beacon, instead you could get from multiple beacons. In one you learn that you need a slug member to unlock slug cruiser. On another you learn that also sensors lv. 2 could do the work. On a third beacon you get that you must not destroy the ship, instead accept their surrender.
Putting the pieces together you'll know how to unlock it (of course this intel shouldn't be mandatory in order to unlock a ship otherwise it would be too hard and even more luck based)
And ALL of this info unlocked is 'saved' so you can re-read it anytime you want (just by accessing the DATA file from the main menu, or something like it).