Un-crewable rooms
Posted: Mon Oct 29, 2012 11:33 am
Hi all. Does anyone know: Why are some rooms on custom ships uncrewable? Even if you have a crewmember in the room, they'll just stand there not doing anything, and the white "crewed" silhouette won't light up.
I'm getting this behaviour what looks like pretty randomly with my custom ships. So far it seems like:
* Helm is always crewable (thankfully, as we wouldn't be able to jump otherwise!)
* Engines are crewable if the room is size 4 or 1 but not if it's 2x1 or 1x2
* Weapons frequently end up uncrewable no matter what size the room is
I've tried specifying
<weapons ...>
<slot><direction>left</direction><number>0</number></slot>
</weapons>
but that doesn't seem to help.
Anyone got any ideas what causes this, and how to fix it?
I'm getting this behaviour what looks like pretty randomly with my custom ships. So far it seems like:
* Helm is always crewable (thankfully, as we wouldn't be able to jump otherwise!)
* Engines are crewable if the room is size 4 or 1 but not if it's 2x1 or 1x2
* Weapons frequently end up uncrewable no matter what size the room is
I've tried specifying
<weapons ...>
<slot><direction>left</direction><number>0</number></slot>
</weapons>
but that doesn't seem to help.
Anyone got any ideas what causes this, and how to fix it?