Cannot get simple weapon mod to work at all
Posted: Wed Jan 27, 2021 9:03 pm
Hey guys, so ive been trying to make a very basic weapon mod by following guides but i cannot get it to show up in game at all. Ive tried everything i can think of to try and make it work. I create a zip file with just a data folder with a blueprints.xml.append file inside containing the code below. Im not including any extra images or sounds or anything, just trying to use the in game sprites and animations. Trying to fit the weapon to the default engi cruiser by changing its starting weapon. Slipstream 1.9.1 gives me the "not appending but clobbering" message everytime i try and validate as well. So yeah pretty stuck with this one . Any help is greatly appreciated.
Code: Select all
<shipBlueprint name="PLAYER_SHIP_CIRCLE" layout="circle_cruiser" img="circle_cruiser">
<class id="ship_PLAYER_SHIP_CIRCLE_class"/>
<name id="ship_PLAYER_SHIP_CIRCLE_name"/>
<unlock id="ship_PLAYER_SHIP_CIRCLE_unlock"/>
<desc id="ship_PLAYER_SHIP_CIRCLE_desc"/>
<systemList>
<pilot power="1" room="8" start="true"/>
<doors power="1" room="5" start="true" img="room_doors_4">
<slot>
<direction>right</direction>
<number>0</number>
</slot>
</doors>
<sensors power="1" room="4" start="true" img="room_sensors_4">
<slot>
<direction>left</direction>
<number>1</number>
</slot>
</sensors>
<oxygen power="1" room="15" start="true" img="room_oxygen_4"/>
<engines power="2" room="2" start="true" img="room_engines_2"/>
<shields power="2" room="3" start="true" img="room_shields_4"/>
<weapons power="3" room="11" start="true"/>
<drones power="3" room="0" start="true"/>
<medbay power="1" room="7" start="true"/>
<clonebay power="1" room="7" start="false"/> <!-- F-->
<teleporter power="1" room="9" start="false"/><!-- F-->
<cloaking power="1" room="12" start="false" img="room_cloaking_4"/> <!-- F-->
<battery power="1" room="1" start="false" img="room_battery_6"/> <!-- F-->
<mind power="1" room="6" start="false" img="room_mind_6"/> <!-- F-->
<hacking power="1" room="14" start="false" img="room_hacking_2"> <!-- F-->
<slot>
<direction>down</direction>
<number>0</number>
</slot>
</hacking>
</systemList>
<weaponSlots>3</weaponSlots>
<droneSlots>3</droneSlots>
<weaponList count="1" missiles="0">
<weapon name="RAIL_PIERCE"/>
</weaponList>
<droneList count="1" drones="15">
<drone name="COMBAT_1"/>
</droneList>
<aug name="NANO_MEDBAY"/>
<health amount="30"/>
<maxPower amount ="10"/>
<crewCount amount = "1" class="human"/>
<crewCount amount = "2" class="engi"/>
</shipBlueprint>
<weaponBlueprint name="RAIL_PIERCE">
<type>LASER</type>
<title>Rail Piercer</title>
<short>Piercer</short>
<tip>tip_laser</tip>
<desc>A shield piercing laser.</desc>
<tooltip>Can pierce up to 2 shields. Deals 2 damage per shot.</tooltip>
<damage>2</damage>
<shots>1</shots>
<sp>2</sp>
<fireChance>1</fireChance>
<breachChance>1</breachChance>
<cooldown>16</cooldown>
<power>3</power>
<cost>90</cost>
<bp>2</bp>
<rarity>4</rarity>
<image>laser_light1</image>
<launchSounds>
<sound>lightLaser1</sound>
<sound>lightLaser2</sound>
<sound>lightLaser3</sound>
</launchSounds>
<hitShipSounds>
<sound>hitHull2</sound>
<sound>hitHull3</sound>
</hitShipSounds>
<hitShieldSounds>
<sound>hitShield1</sound>
<sound>hitShield2</sound>
<sound>hitShield3</sound>
</hitShieldSounds>
<missSounds>
<sound>miss</sound>
</missSounds>
<weaponArt>laser_burst_1</weaponArt>
<iconImage>laser</iconImage>
</weaponBlueprint>