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<weaponBlueprint name="ARTILLERY_FED_C">
<type>LASER</type>
<title>Laser Artillery</title>
<short>Laser A.</short>
<desc>Powers a slow, high-powered laser that fires seven projectiles with a low chance of fire. More power means faster cooldown.</desc>
<tooltip>Artillery: Laser that automatically fires 7 projectiles with a low chance of fire.</tooltip>
<damage>1</damage>
<shots>7</shots>
<sp>0</sp>
<fireChance>1</fireChance>
<breachChance>0</breachChance>
<cooldown>40</cooldown>
<power>1</power>
<cost>0</cost>
<bp>10</bp>
<rarity>0</rarity>
<image>laser_light2</image>
<launchSounds>
<sound>lightLaser1</sound>
<sound>lightLaser2</sound>
<sound>lightLaser3</sound>
</launchSounds>
<hitShipSounds>
<sound>hitHull2</sound>
<sound>hitHull3</sound>
</hitShipSounds>
<hitShieldSounds>
<sound>hitShield1</sound>
<sound>hitShield2</sound>
<sound>hitShield3</sound>
</hitShieldSounds>
<missSounds>
<sound>miss</sound>
</missSounds>
<iconImage>laser</iconImage>
<weaponArt>artillery_fed</weaponArt>
</weaponBlueprint>