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[WIP] Shells - new race

Posted: Fri Feb 14, 2020 1:25 pm
by Woona
REQUIRES HYPERSPACE 0.2+ by TheSwiftTiger

Download Hyperspace here

KNOWN ISSUES

Armored Slugs cannot detect lifeforms (but are immune to mind control and can see adjacent rooms).

DESCRIPTION

Mod contains a playable race and a playable ship (3 types) with custom equipment. Everything in the mod is added to the game without replacing anything with the power of Hyperspace mod.

A custom sector and enemy ships are planned to be added eventually (but I'm not looking forward to writing all those events).

Shell abilities:
* half damage taken in close combat
* double damage taken from lack of oxygen

DOWNLOAD LINK

Download Shells

MY OTHER MODS

Vicious Vessels
Inconvenient Incidents
Viable Weapons
Affordable Augmentations
Orchids

SCREENSHOTS

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CREDITS

Credits:
TheSwiftTiger & Winderps - Hyperspace and making possible to add new races, abilities and playable ships

Laythe - Shell Bomber sprite
KBa3u - alternate portraits

bamalf, kix, Markus, AgentTheKat, and others - feedback, ideas, and help in general

Re: [WIP] Shells - new race

Posted: Thu Mar 05, 2020 1:43 am
by Engi-nious
If you decide to add a sector but don't want to be bothered writing flavor text for events, I'd be interested in helping out there.

Re: [WIP] Shells - new race

Posted: Fri Mar 06, 2020 4:00 pm
by Woona
Engi-nious wrote:If you decide to add a sector but don't want to be bothered writing flavor text for events, I'd be interested in helping out there.


Thank you. I will keep that in mind. I can't working on the mod right now, but hopefully will finish it some time later.

Re: [WIP] Shells - new race

Posted: Mon Jun 08, 2020 9:10 am
by bluem95
Not sure if this is because of my mod load order or not, but I don't encounter shells in shops. Is this intended?