[MOD][WIP] FTL Infinite Space

Discuss and distribute tools and methods for modding. Moderator - Grognak
fundeath712
Posts: 3
Joined: Wed Nov 21, 2012 3:10 am

Re: [MOD][WIP] FTL Infinite Space

Postby fundeath712 » Mon Sep 30, 2013 10:15 pm

I'm so incredibly happy you're continuing to update this. Do you have a donation link? Because I want you to Image
Mizzick
Posts: 5
Joined: Tue Oct 02, 2012 9:11 pm

Re: [MOD][WIP] FTL Infinite Space

Postby Mizzick » Mon Sep 30, 2013 11:48 pm

I just want to say this is by far my favourite mod. Mind you, I haven't played many. I just like how this adds replay without being too crazy or messing up the vanilla game. I haven't played much yet, but it seems pretty sweet so far. Did you up the difficulty? I tried playing on easy and it's definitely harder than vanilla.

One thing I wish this mod could have that would make it a truly complete rougelike experience... If there was a counter for how far in the game you have been. I want to see how far I've gone.. How deep into the dungeon. I mean how many levels I've played.

Anyway, Nice mod.
Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

Re: [MOD][WIP] FTL Infinite Space

Postby Vhati » Tue Oct 01, 2013 12:04 am

Mizzick wrote:One thing I wish this mod could have that would make it a truly complete rougelike experience...
If there was a counter for how far in the game you have been.

I'm afraid you'll need to switch to Desert Bus for that. :P
Mizzick
Posts: 5
Joined: Tue Oct 02, 2012 9:11 pm

Re: [MOD][WIP] FTL Infinite Space

Postby Mizzick » Tue Oct 01, 2013 2:10 am

omg i just googled dessert bus.. lmao! why do people enjoy pain?
aaaaaa50
Posts: 258
Joined: Thu Apr 11, 2013 9:08 pm

Re: [MOD][WIP] FTL Infinite Space

Postby aaaaaa50 » Tue Oct 01, 2013 2:36 am

Mizzick wrote:omg i just googled dessert bus.. lmao! why do people enjoy pain?


I know that the Desert Bus for Hope plays it for around a week straight each year to raise money for the charity Child's Play, but even that started because people enjoy doing crazy stuff.
First ever AE-exclusive ship mod: The Extra Features!
Ye Olde and Outdated Pre-AE Ship Mod Recommendation List!
DrkTemplar
Posts: 245
Joined: Mon Oct 08, 2012 4:24 pm

Re: [MOD][WIP] FTL Infinite Space

Postby DrkTemplar » Tue Oct 01, 2013 9:13 am

@ kartoFlane, using your framework makes it so multiple mods can alter the start event?

@fundeath712, sorry no donation link, you'll just have to keep your money :o

@ Mizzick, I don't believe there is a way to do this with the current modding capabilities.
Mizzick
Posts: 5
Joined: Tue Oct 02, 2012 9:11 pm

Re: [MOD][WIP] FTL Infinite Space

Postby Mizzick » Tue Oct 01, 2013 9:58 am

Still, this is awesome. lol. I should really go to bed..

I downloaded an Enterprise mod and coupled with your mod it's soo sweet, lol. It's like I'm exploring space and a little bit easier, because the ship is OP.

I just died after third sector. :( That is the furthest I've been heheh, but I land on pretty much every location and some of the ships are radicchio.

Okay I'm done gushing now. I just discovered mods and I'm super pumped.
User avatar
kartoFlane
Posts: 1480
Joined: Mon Jan 14, 2013 10:20 pm

Re: [MOD][WIP] FTL Infinite Space

Postby kartoFlane » Tue Oct 01, 2013 10:01 am

@DrkTemplar
Yup, without overwriting each other, as long as you (or someone else) don't botch anything along the way, like forgetting to load a chained start event.

In case of IS, you'd have to chain-load the start event:

Code: Select all

<mod:findName type="event" name="START_GAME_BEACON">
  <mod:setAttributes name="INF_SPACE_START_GAME_BEACON" />
</mod:findName>

<event name="START_GAME_BEACON">
  <text>Welcome to Infinite Space!</text>
  <modifyPursuit amount="-100000"/> <!-- not sure if actions can be outside of choice/event tags... -->
  <choice>
    <text>Continue...</text>
    <event load="INF_SPACE_START_GAME_BEACON" />
  </choice>
</event>
Superluminal2 - a ship editor for FTL
SuperFrosty
Posts: 5
Joined: Tue Oct 01, 2013 10:56 am

Re: [MOD][WIP] FTL Infinite Space

Postby SuperFrosty » Tue Oct 01, 2013 11:03 am

Is it possible to fall in love with a mod? Because I think I just did. Thanks for continuing to support and update IS DrkTemplar :)
Zandorum
Posts: 29
Joined: Sun Sep 22, 2013 10:19 am

Re: [MOD][WIP] FTL Infinite Space

Postby Zandorum » Wed Oct 02, 2013 9:54 pm

Can you please make a CE_ Patch!

Who is online

Users browsing this forum: No registered users and 43 guests