The music I adding in the mod below will not play!
the mod that I made replaced the last stand music to the federation bonus track.
https://www.dropbox.com/home?preview=Last+stand+music+replacer.ftl
Need help!
-
- Posts: 5
- Joined: Sun Dec 09, 2018 9:29 pm
- KingdomKrafters
- Posts: 139
- Joined: Sat Oct 28, 2017 8:09 pm
Re: Need help!
I tried to open the link to access the file but it didnt work. I dont think you generated it correctly.
Never fear, I have played around with the FTL music a bit, so I know some issues that might occur.
1. The sound file must be .ogg. Any other sound file (.mp3, .wav, ect) will not work.
2. If you want to replace the last stand music, the sound file must be called bp_MUS_LastStand. Either than, or you have to go into sound.xml and change the laststand track to use your file' name.
3. You have very bad luck and your computer is broken. Hopefully this is not the case.
Never fear, I have played around with the FTL music a bit, so I know some issues that might occur.
1. The sound file must be .ogg. Any other sound file (.mp3, .wav, ect) will not work.
2. If you want to replace the last stand music, the sound file must be called bp_MUS_LastStand. Either than, or you have to go into sound.xml and change the laststand track to use your file' name.
3. You have very bad luck and your computer is broken. Hopefully this is not the case.
-
- Posts: 5
- Joined: Sun Dec 09, 2018 9:29 pm
Re: Need help!
I can give my code!
Sounds.xml.append
sectordata.xml.append
In my sound/music folder I had the track renamed to what you said.
[EDIT] this is probably useless
Sounds.xml.append
Code: Select all
<music>
<track>
<name>civilian</name>
<explore>bp_MUS_CivilEXPLORE.ogg</explore>
<combat>bp_MUS_CivilBATTLE.ogg</combat>
</track>
<track>
<name>milkyway</name>
<explore>bp_MUS_MilkyWayEXPLORE.ogg</explore>
<combat>bp_MUS_MilkyWayBATTLE.ogg</combat>
</track>
<track>
<name>wasteland</name>
<explore>bp_MUS_WastelandEXPLORE.ogg</explore>
<combat>bp_MUS_WastelandBATTLE.ogg</combat>
</track>
<track>
<name>rock</name>
<explore>bp_MUS_RockmenEXPLORE.ogg</explore>
<combat>bp_MUS_RockmenBATTLE.ogg</combat>
</track>
<track>
<name>engi</name>
<explore>bp_MUS_EngiEXPLORE.ogg</explore>
<combat>bp_MUS_EngiBATTLE.ogg</combat>
</track>
<track>
<name>debris</name>
<explore>bp_MUS_DebrisEXPLORE.ogg</explore>
<combat>bp_MUS_DebrisBATTLE.ogg</combat>
</track>
<track>
<name>mantis</name>
<explore>bp_MUS_MantisEXPLORE.ogg</explore>
<combat>bp_MUS_MantisBATTLE.ogg</combat>
</track>
<track>
<name>deepspace</name>
<explore>bp_MUS_DeepspaceEXPLORE.ogg</explore>
<combat>bp_MUS_DeepspaceBATTLE.ogg</combat>
</track>
<track>
<name>colonial</name>
<explore>bp_MUS_ColonialEXPLORE.ogg</explore>
<combat>bp_MUS_ColonialBATTLE.ogg</combat>
</track>
<track>
<name>void</name>
<explore>bp_MUS_VoidEXPLORE.ogg</explore>
<combat>bp_MUS_VoidBATTLE.ogg</combat>
</track>
<track>
<name>zoltan</name>
<explore>bp_MUS_ZoltanEXPLORE.ogg</explore>
<combat>bp_MUS_ZoltanBATTLE.ogg</combat>
</track>
<track>
<name>cosmos</name>
<explore>bp_MUS_CosmosEXPLORE.ogg</explore>
<combat>bp_MUS_CosmosBATTLE.ogg</combat>
</track>
<track>
<name>title</name>
<explore>bp_MUS_TitleScreen.ogg</explore>
</track>
<track>
<name>laststand</name>
<explore>bp_MUS_LastStand.ogg</explore>
</track>
<track>
<name>shrike</name>
<explore>bp_MUS_ShrikeEXPLORE.ogg</explore>
<combat>bp_MUS_ShrikeBATTLE.ogg</combat>
</track>
<track>
<name>slug</name>
<explore>bp_MUS_SlugEXPLORE.ogg</explore>
<combat>bp_MUS_SlugBATTLE.ogg</combat>
</track>
<track>
<name>lostship</name>
<explore>bp_MUS_LostShipEXPLORE.ogg</explore>
<combat>bp_MUS_LostShipBATTLE.ogg</combat>
</track>
<track>
<name>hacking</name>
<explore>bp_MUS_HackEXPLORE.ogg</explore>
<combat>bp_MUS_HackBATTLE.ogg</combat>
</track>
</music>
sectordata.xml.append
Code: Select all
<sectorDescription name="FINAL" minSector="7" unique="true">
<nameList>
<name id="sectorname_FINAL" short="sectorname_short_FINAL" />
</nameList>
<trackList>
<track>laststand</track>
</trackList>
<startEvent>BOSS_NEUTRAL</startEvent>
<event name="STORE" min="1" max="1" />
<event name="BOSS_REPAIR_STATION" min="3" max="3" />
<event name="BOSS_HOSTILE" min="6" max="6" />
<event name="BOSS_NEUTRAL" min="7" max="10" />
In my sound/music folder I had the track renamed to what you said.
[EDIT] this is probably useless
- KingdomKrafters
- Posts: 139
- Joined: Sat Oct 28, 2017 8:09 pm