Re: Just testing some new stuff...
Posted: Wed Aug 23, 2017 2:36 pm
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Official Forum for FTL: Faster Than Light and Into the Breach
https://subsetgames.com/forum/
Lamina wrote:Winderps wrote:I think it would be cool to make a abstraction layer that'll run a easy to use yet powerfull Language, say "Python", to run atop the (C++?) injection language.
Unfortunately, the way that it works, it would be actually much, much harder to write the mod in Lua with a C++ interface.
You misunderstand me. By "abstraction layer" I meant API, though I understand that wasn't very clear.
(The high-level language, the moder writes, is able to communication with the framework written in the low-level language injected into FTL.)
I look forward to seeing your development. I hope you'll approach this with care, as not to infringe on the copyright -
and standing moding agreement with the devs.
Best of luck.
fdagpigj wrote:So when are you going to actually release any of your physical progress so other people could start expanding on your work? This is impressive but I hope you'll soon open it up for anyone who wants to try to recreate it/play around with it.
Winderps wrote:fdagpigj wrote:So when are you going to actually release any of your physical progress so other people could start expanding on your work? This is impressive but I hope you'll soon open it up for anyone who wants to try to recreate it/play around with it.
As much as I really wish I could give a solid release date estimate, it's impossible to know. Especially without someone who can do art (as we are planning to add content of our own along with the modding API) it could take a long time to finish.
fdagpigj wrote:Winderps wrote:fdagpigj wrote:So when are you going to actually release any of your physical progress so other people could start expanding on your work? This is impressive but I hope you'll soon open it up for anyone who wants to try to recreate it/play around with it.
As much as I really wish I could give a solid release date estimate, it's impossible to know. Especially without someone who can do art (as we are planning to add content of our own along with the modding API) it could take a long time to finish.
Why do you need to wait to have content ready before releasing the API?
Winderps wrote:Because the two are being created in tandem. The API is being created at the same time as content is being created with it.
Lamina wrote:fdagpigj wrote:Winderps wrote:Because the two are being created in tandem. The API is being created at the same time as content is being created with it.
Then you can use programmer art
I second this, and I agree that the API and content are vastly different material. I understand doing proper debugging, but from Wins previous comment, it seems like they want to release a content-preview for us to try, before the API.
It would be a shame if a - valid method (for a lack of better words) - to expand on FTL, was dropped because its creator become overburdened creating an amazing mod with it, before it became public.
---Winderps wrote:oh and we need artists please if you can and are willing to do art PM me
If you haven't already, then I recommend you investigate the Shipyard post on Mod Development. There's plenty of great ship art there, and quite a few weapon sprites. Then there's Rodprier's post, also here, with many weapons free of use. Not to speak of the myriad of combinations splicing existing sprites can create.