I figured I would probably have missed the mark with creating the right attributes for the weapons Oh well, it is still very fun!
I think the militant class of weapons is pretty sweet. Hey, you could envision a mod with the Militant class weapons featuring on a whole new ship class too...unless that has been done.
[C.Weapon Designs/Ideas] Rod's Heap of Weapon Designs
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- Posts: 19
- Joined: Mon Jul 17, 2017 5:50 pm
Re: [C.Weapon Designs/Ideas] Rod's Heap of Weapon Designs
Repurposed Rebel Hecate II
- rodprior700
- Posts: 59
- Joined: Tue Feb 05, 2013 4:25 pm
Re: [C.Weapon Designs/Ideas] Rod's Heap of Weapon Designs
AquaRegisteel wrote:I figured I would probably have missed the mark with creating the right attributes for the weapons Oh well, it is still very fun!
I think the militant class of weapons is pretty sweet. Hey, you could envision a mod with the Militant class weapons featuring on a whole new ship class too...unless that has been done.
I have thought of making ship designs for the Militia, but making completely new ships out of stock parts is something that personally I find very difficult. Perhaps what I could do is say the Militia... 'redeem' ships from all sides (Feds, Rebels, Race factions) since their own military power isn't very high. That way, I can simply take original models, give them the new repaint and add other smaller details which differentiates them from the original sprite.
It's meeeeeeeeeeeee.
Heap of Weapon Designs: viewtopic.php?f=12&t=32170
Heap of Weapon Designs: viewtopic.php?f=12&t=32170
- rodprior700
- Posts: 59
- Joined: Tue Feb 05, 2013 4:25 pm
Re: [C.Weapon Designs/Ideas] Rod's Heap of Weapon Designs
Update 22/07/2017
Well, @AquaRegisteel wanted and I delivered, so....
they're rebel weapons so it would make sense that they're in a rebel warzone...right?riiight...???
Well, @AquaRegisteel wanted and I delivered, so....
they're rebel weapons so it would make sense that they're in a rebel warzone...right?riiight...???
It's meeeeeeeeeeeee.
Heap of Weapon Designs: viewtopic.php?f=12&t=32170
Heap of Weapon Designs: viewtopic.php?f=12&t=32170
- rodprior700
- Posts: 59
- Joined: Tue Feb 05, 2013 4:25 pm
Re: [C.Weapon Designs/Ideas] Rod's Heap of Weapon Designs
Update 22/07/2017
Removed Radioactive Artillery due to it being flipped and unusable within FTL. I'm also not really proud of how it looks, I'll see if I remake it sometime later.
Currently working on: Militia Ships
Currently working on: Aftermarket, Rebel, Militia weapon reskins
Removed Radioactive Artillery due to it being flipped and unusable within FTL. I'm also not really proud of how it looks, I'll see if I remake it sometime later.
Currently working on: Militia Ships
Currently working on: Aftermarket, Rebel, Militia weapon reskins
It's meeeeeeeeeeeee.
Heap of Weapon Designs: viewtopic.php?f=12&t=32170
Heap of Weapon Designs: viewtopic.php?f=12&t=32170
- rodprior700
- Posts: 59
- Joined: Tue Feb 05, 2013 4:25 pm
Re: [C.Weapon Designs/Ideas] Rod's Heap of Weapon Designs
Update 22/07/2017 #2
First attempt at a Militia Bomber. How does it look?
First attempt at a Militia Bomber. How does it look?
Last edited by rodprior700 on Sat Jul 22, 2017 2:09 pm, edited 1 time in total.
It's meeeeeeeeeeeee.
Heap of Weapon Designs: viewtopic.php?f=12&t=32170
Heap of Weapon Designs: viewtopic.php?f=12&t=32170
- rodprior700
- Posts: 59
- Joined: Tue Feb 05, 2013 4:25 pm
Re: [C.Weapon Designs/Ideas] Rod's Heap of Weapon Designs
Update 22/07/2017 #3
After an hour or two and 46 frames, with 2346 pixels of length.. (That's about 6/10 of a meter!) I present to you...
After an hour or two and 46 frames, with 2346 pixels of length.. (That's about 6/10 of a meter!) I present to you...
It's meeeeeeeeeeeee.
Heap of Weapon Designs: viewtopic.php?f=12&t=32170
Heap of Weapon Designs: viewtopic.php?f=12&t=32170
- Lamina
- Posts: 64
- Joined: Fri Jul 14, 2017 1:29 pm
Re: [C.Weapon Designs/Ideas] Rod's Heap of Weapon Designs
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Last edited by Lamina on Sun Oct 08, 2017 7:48 pm, edited 1 time in total.
- rodprior700
- Posts: 59
- Joined: Tue Feb 05, 2013 4:25 pm
Re: [C.Weapon Designs/Ideas] Rod's Heap of Weapon Designs
Lamina wrote:I think that looks great. The graffiti is a nice touch. What does the number - 303 - mean? Is this a type of insignia for the Militia, or ship name.
The number 303 is meant to signal the number of the spaceship. The Militia are limited in number and do not have very powerful ships (if they do, they're quite rare), so they put a number from 1 to as many as needed, similar to a serial number. Sadly, I can't randomize this number with each encounter in-game if the ship is to be used, so it'll always be the same number if you encounter the same type of ship.
It's meeeeeeeeeeeee.
Heap of Weapon Designs: viewtopic.php?f=12&t=32170
Heap of Weapon Designs: viewtopic.php?f=12&t=32170
- Lamina
- Posts: 64
- Joined: Fri Jul 14, 2017 1:29 pm
Re: [C.Weapon Designs/Ideas] Rod's Heap of Weapon Designs
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Last edited by Lamina on Sun Oct 08, 2017 7:48 pm, edited 1 time in total.
- rodprior700
- Posts: 59
- Joined: Tue Feb 05, 2013 4:25 pm
Re: [C.Weapon Designs/Ideas] Rod's Heap of Weapon Designs
Lamina wrote:I feel obliged to post a replay joking about the quest to find the lost Miltia ship, number 404.
"You enter the beacon where the 404th ship of the Militia was sending it's distress signal... but you find nothing."
It's meeeeeeeeeeeee.
Heap of Weapon Designs: viewtopic.php?f=12&t=32170
Heap of Weapon Designs: viewtopic.php?f=12&t=32170