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Re: Rebel Flagship Design

Posted: Tue Dec 27, 2016 12:06 am
by meklozz

Re: Rebel Flagship Design

Posted: Mon Jan 02, 2017 4:58 am
by mr_easy_money
Gidoza wrote:Imagine on the 22-HP range you do what you did before by making the HP start small, go big, then go small again, and the very "last" HP is like the reverse of the first HP bar. Does that make sense?

as in it curves downward at the end instead of straight down. would that mean it should not curve down the second to last HP and instead curve down like it does in the first transition?

Re: Rebel Flagship Design

Posted: Mon Jan 02, 2017 9:20 am
by meklozz

Re: Rebel Flagship Design

Posted: Wed Jan 04, 2017 4:41 pm
by meklozz
Gidoza wrote:



Exactly that - yes! (But why is it white? :P)

It's always white in the files, color gets applied later (apparently).

Re: Rebel Flagship Design

Posted: Thu Mar 30, 2017 9:00 am
by Marinealver
I'm working on some concepts for flagships for other races. Mostly I've been looking at the OVERSized custom ship mods and seeing if they fit in the Boss window. Got an idea for a captial ship for each of the factions.

Rebel- Flagship
Federation- Dreadnought (for Rebel campaign)
Mantis- Battle Barge (Engi campaign)
Rock- Battlecruiser (Zoltan campaign)
Engi- Carrier (Mantis Campaign)
Zoltan- Energy Defender (Rock Campaign)
Slug- Destroyer Yacht
Crystal- Worldship
Lainus- Hiveship
Pirate- ???

So far I have been looking at the Engi Drone harbor and thinking that would make a good boss as the Engi Carrier.